Category:ProtoFlux:Math:Interpolation: Difference between revisions

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{{Table ProtoFluxCategoryNodes
{{Table ProtoFluxCategoryNodes
|Bezier Curve||
|Bezier Curve|| Returns a lerped value of a bezier curve, using provided tangents.
|Constant Slerp||
|Constant Slerp||
|Cosine Lerp||
|Cosine Lerp||
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|Smooth Slerp||
|Smooth Slerp||
|Value Constant Lerp|| Changes at a constant speed to the target value every frame.
|Value Constant Lerp|| Changes at a constant speed to the target value every frame.
|Value Lerp|| Lerps between two values using a 0 to 1 input.
|Value Lerp|| Lerps between two values using a start and end point.
|Value Lerp Unclamped|| Like Value Lerp but it extrapolates beyond the 0 to 1 range.
|Value Lerp Unclamped|| Like Value Lerp, but it extrapolates beyond the start and end point.
|Value Smooth Lerp||
|Value Smooth Lerp|| Changes at a smoothed speed to the target value every frame.
}}
}}


[[Category:ProtoFlux:Math]]
[[Category:ProtoFlux:Math]]

Revision as of 13:39, 2 July 2024

Nodes
Node Name Description
Bezier Curve Returns a lerped value of a bezier curve, using provided tangents.
Constant Slerp
Cosine Lerp
Cubic Lerp
Inverse Lerp
Multi Bezier Curve
Multi Cosine Lerp
Multi Cubic Lerp
Multi Lerp
Multi Slerp
Slerp
Smooth Slerp
Value Constant Lerp Changes at a constant speed to the target value every frame.
Value Lerp Lerps between two values using a start and end point.
Value Lerp Unclamped Like Value Lerp, but it extrapolates beyond the start and end point.
Value Smooth Lerp Changes at a smoothed speed to the target value every frame.