Added and updated descriptions in this category. |
Added descriptions to this category. |
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{{Table ProtoFluxCategoryNodes | {{Table ProtoFluxCategoryNodes | ||
|Bezier Curve|| Returns a lerped value of a bezier curve, using provided tangents. | |Bezier Curve|| Returns a lerped value of a bezier curve, using provided tangents. | ||
|Constant Slerp|| | |Constant Slerp|| Changes at a constant speed to the target value every frame (usually dealing with rotations such as [[Type:floatQ|floatQ]]). | ||
|Cosine Lerp|| | |Cosine Lerp|| | ||
|Cubic Lerp|| | |Cubic Lerp|| | ||
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|Multi Lerp|| | |Multi Lerp|| | ||
|Multi Slerp|| | |Multi Slerp|| | ||
|Slerp|| | |Slerp|| Slerps between two values using a start and end point (usually dealing with rotations such as [[Type:floatQ|floatQ]]). | ||
|Smooth Slerp|| | |Smooth Slerp|| Changes at a smoothed speed to the target value every frame (usually dealing with rotations such as [[Type:floatQ|floatQ]]). | ||
|Value Constant Lerp|| Changes at a constant speed to the target value every frame. | |Value Constant Lerp|| Changes at a constant speed to the target value every frame. | ||
|Value Lerp|| Lerps between two values using a start and end point. | |Value Lerp|| Lerps between two values using a start and end point. |
Revision as of 14:47, 2 July 2024
Node Name | Description |
---|---|
Bezier Curve | Returns a lerped value of a bezier curve, using provided tangents. |
Constant Slerp | Changes at a constant speed to the target value every frame (usually dealing with rotations such as floatQ). |
Cosine Lerp | |
Cubic Lerp | |
Inverse Lerp | |
Multi Bezier Curve | |
Multi Cosine Lerp | |
Multi Cubic Lerp | |
Multi Lerp | |
Multi Slerp | |
Slerp | Slerps between two values using a start and end point (usually dealing with rotations such as floatQ). |
Smooth Slerp | Changes at a smoothed speed to the target value every frame (usually dealing with rotations such as floatQ). |
Value Constant Lerp | Changes at a constant speed to the target value every frame. |
Value Lerp | Lerps between two values using a start and end point. |
Value Lerp Unclamped | Like Value Lerp, but it extrapolates beyond the start and end point. |
Value Smooth Lerp | Changes at a smoothed speed to the target value every frame. |
Pages in category "ProtoFlux:Math:Interpolation"
The following 16 pages are in this category, out of 16 total.