Added descriptions to this category.  | 
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|Multi Lerp|| The same as the [[ProtoFlux:Value Lerp|Value Lerp]] node, but allowing multiple inputs.  | |Multi Lerp|| The same as the [[ProtoFlux:Value Lerp|Value Lerp]] node, but allowing multiple inputs.  | ||
|Multi Slerp|| The same as the [[ProtoFlux:Slerp|Slerp]] node, but allowing multiple inputs.  | |Multi Slerp|| The same as the [[ProtoFlux:Slerp|Slerp]] node, but allowing multiple inputs.  | ||
|Multi Slerp With Magnitude|| The same as the [[ProtoFlux:Slerp|Slerp]] node, but allowing multiple inputs. (With Magnitude)  | |||
|Slerp|| Slerps between two values using a start and end point (usually dealing with rotations such as [[Type:floatQ|floatQ]]).  | |Slerp|| Slerps between two values using a start and end point (usually dealing with rotations such as [[Type:floatQ|floatQ]]).  | ||
|Slerp With Magnitude|| Slerps between two values using a start and end point (usually dealing with rotations such as [[Type:floatQ|floatQ]]). (With Magnitude)  | |||
|Smooth Slerp|| Changes at a smoothed speed to the target value every frame (usually dealing with rotations such as [[Type:floatQ|floatQ]]).  | |Smooth Slerp|| Changes at a smoothed speed to the target value every frame (usually dealing with rotations such as [[Type:floatQ|floatQ]]).  | ||
|Value Constant Lerp|| Changes at a constant speed to the target value every frame.  | |Value Constant Lerp|| Changes at a constant speed to the target value every frame.  | ||
Revision as of 10:10, 30 January 2025
| Node Name | Description | 
|---|---|
| Bezier Curve | Returns a lerped value of a bezier curve, using provided tangents. | 
| Constant Slerp | Changes at a constant speed to the target value every frame (usually dealing with rotations such as floatQ). | 
| Cosine Lerp | Returns a value that acts like a cosine wave curve every frame. | 
| Cubic Lerp | Similar to the Bezier Curve, but calculates the lerp differently. | 
| Inverse Lerp | Returns a point in between 2 non-normalized arbitrary values. | 
| Multi Bezier Curve | The same as the Bezier Curve node, but allowing multiple inputs. | 
| Multi Cosine Lerp | The same as the Cosine Lerp node, but allowing multiple inputs. | 
| Multi Cubic Lerp | The same as the Cubic Lerp node, but allowing multiple inputs. | 
| Multi Lerp | The same as the Value Lerp node, but allowing multiple inputs. | 
| Multi Slerp | The same as the Slerp node, but allowing multiple inputs. | 
| Multi Slerp With Magnitude | The same as the Slerp node, but allowing multiple inputs. (With Magnitude) | 
| Slerp | Slerps between two values using a start and end point (usually dealing with rotations such as floatQ). | 
| Slerp With Magnitude | Slerps between two values using a start and end point (usually dealing with rotations such as floatQ). (With Magnitude) | 
| Smooth Slerp | Changes at a smoothed speed to the target value every frame (usually dealing with rotations such as floatQ). | 
| Value Constant Lerp | Changes at a constant speed to the target value every frame. | 
| Value Lerp | Lerps between two values using a start and end point. | 
| Value Lerp Unclamped | Like Value Lerp, but it extrapolates beyond the start and end point. | 
| Value Smooth Lerp | Changes at a smoothed speed to the target value every frame. | 
Pages in category "ProtoFlux:Math:Interpolation"
The following 18 pages are in this category, out of 18 total.