Component:RenderTextureProvider: Difference between revisions

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Document "depth" field
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{{Table ComponentFields
{{Table ComponentFields
|Size|Int2|The size the camera renders in <code>width</code> and <code>height</code>
|Size|Int2|The size the camera renders in <code>width</code> and <code>height</code>
|Depth|Int|
|Depth|Int|Precision, in bits, of the depth buffer used for rendering. Possibly values are 0, 16, 24 and 32.
|FilterMode|TextureFilterMode|
|FilterMode|TextureFilterMode|
|AnisotropicLevel|Int|
|AnisotropicLevel|Int|

Revision as of 22:04, 30 September 2024


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Component image 
Render Texture Provider component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
Size Int2 The size the camera renders in width and height
Depth Int Precision, in bits, of the depth buffer used for rendering. Possibly values are 0, 16, 24 and 32.
FilterMode TextureFilterMode
AnisotropicLevel Int
WrapModeU TextureWrapMode
WrapModeV TextureWrapMode

Usage

Examples

Related Components

  • Camera - it requires destination to be this component often