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|Profile|ColorProfile| {{Template:Texture Profile Field}} | |Profile|ColorProfile| {{Template:Texture Profile Field}} | ||
|Size|Int| {{Template:ProceduralTexture Size Field}} | |Size|Int| {{Template:ProceduralTexture Size Field}} | ||
|Mipmaps|Bool| | |Mipmaps|Bool| Whether to use mip maps or not. | ||
|Document|{{RootFieldType|AssetRef`1|[[Type:Document|Document]]}}|TypeAdv9=true| The document to display using this texture. | |Document|{{RootFieldType|AssetRef`1|[[Type:Document|Document]]}}|TypeAdv9=true| The document to display using this texture. | ||
|PageIndex|Int| The page in <code>Document</code> to display as the texture data. | |PageIndex|Int| The page in <code>Document</code> to display as the texture data. | ||
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</translate> | </translate> | ||
[[Category:Components:Assets:Procedural Textures{{#translation:}}|Document Page Texture]] | [[Category:Components:Assets:Procedural Textures{{#translation:}}|Document Page Texture]] | ||
[[Category:Components{{#translation:}}|Document Page Texture]] | [[Category:Components{{#translation:}}|Document Page Texture]] |
Latest revision as of 04:17, 23 December 2024
Component image
The DocumentPageTexture component generates texture data using a document file like a PDF which can be displayed using a material in a Component:MeshRenderer or UIX.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
FilterMode
|
TextureFilterMode | How to handle the interpolation between pixels. |
AnisotropicLevel
|
Int | The levels of Anisotropic filtering distances when using Anisotropic for FilterMode
|
WrapModeU
|
TextureWrapMode | How to repeat or mirror the texture along the X axis. this goes into affect when X values are outside of the range [0.0 to 1.0]. |
WrapModeV
|
TextureWrapMode | How to repeat or mirror the texture along the Y axis. this goes into affect when Y values are outside of the range [0.0 to 1.0]. |
MipmapBias
|
Float | Whether to see lower resolution versions of the texture closer up or not (MipMaps). |
Profile
|
ColorProfile | The color profile to use for this texture's rendering. |
Size
|
Int | The size of the procedural texture in pixels. |
Mipmaps
|
Bool | Whether to use mip maps or not. |
Document
|
Document | The document to display using this texture. |
PageIndex
|
Int | The page in Document to display as the texture data.
|
PageRegion
|
Rect | The area of the in Document to display on page PageIndex
|
Sync Delegates
Method Name | Method type and Arguments. | Description |
---|---|---|
BakeTexture()
|
Action | BakeTexture first generates a Component:StaticTexture2D that is the same as this procedural texture. The resulting static texture replaces every reference to the original procedural texture. Lastly the original procedural texture is deleted. |
Usage
This component is auto generated as part of a document viewer when importing PDF files. Simply import a PDF file into the game to generate a viewer that uses this component as part of how it works.
Examples
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