[[Category:Materials:UI:Text{{#translation:}}|UI Text Unlit Material]]
[[Category:Materials:UI:Text{{#translation:}}|UI Text Unlit Material]]
Latest revision as of 05:01, 6 February 2025
Component image
UI Text Unlit Material component as seen in the Scene Inspector
The UI_TextUnlitMaterial component is a material used to render text glyphs on a UIX. It does so via meshes that automatically generates UV maps that map to each character on a font map. Such as Component:Text and Component:TextRenderer.
If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
The Stencil ID of this material. This is sometimes written to the frame buffer's Stencil mask, or used to determine whether this material should render for a particular pixel.
does a Bitwise AND with this number for every pixel in the frame buffer this is rendering on top of when this object is drawn, after reading from the buffer.