add info |
989onan bot (talk | contribs) Automated: update '_shader' description,'Rect' description,'OuterColor' description,'InnerColor' description, |
||
Line 12: | Line 12: | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true| | |_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true|{{Template:Material__shader}} | ||
|Rect|Rect| | |Rect|Rect|{{Template:Material_Rect}} | ||
|OuterColor|ColorX| | |OuterColor|ColorX|{{Template:Material_OuterColor}} | ||
|InnerColor|ColorX| | |InnerColor|ColorX|{{Template:Material_InnerColor}} | ||
|ClipRect|'''[[Type:Nullable`1|Nullable`1]]<[[Type:Rect|Rect]]>'''|TypeAdv5=true| {{Template:Material_Rect}} | |ClipRect|'''[[Type:Nullable`1|Nullable`1]]<[[Type:Rect|Rect]]>'''|TypeAdv5=true| {{Template:Material_Rect}} | ||
|BlendMode|BlendMode|{{Template:Material_BlendMode_Desc}} | |BlendMode|BlendMode|{{Template:Material_BlendMode_Desc}} |
Latest revision as of 20:44, 29 June 2025
Component image 
UV Rect Material component as seen in the Scene Inspector

The UV_RectMaterial component is a material that shows where a rect (rectangle) would be on a material surface.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
_shader
|
Shader | Internal. |
Rect
|
Rect | See RectClip on Materials. |
OuterColor
|
ColorX | The color for the rest of the material. |
InnerColor
|
ColorX | The color inside the rectangle. |
ClipRect
|
Nullable`1<Rect> | See RectClip on Materials. |
BlendMode
|
BlendMode | How to blend this material's colors vs what it rendered on top of. |
Sidedness
|
Sidedness | Render on both sides of the mesh, front, or back. |
ZWrite
|
ZWrite | whether this material should respect the distance it is from the camera. |
ZTest
|
ZTest | Determines whether this object should render when it is in front of or behind other objects that respect depth from the camera |
OffsetFactor
|
Float | How much this material should be pushed forwards or backwards on the depth buffer, based on the polygon's slope relative to the camera (i.e. polygons parallel to the camera will not be affected by this).[1] |
OffsetUnits
|
Float | How much this material should be pushed forwards or backwards on the depth buffer (regardless of the polygon's slope relative to the camera), in units equal to the smallest possible difference for the rendering device being used.[1] |
RenderQueue
|
Int | changes at which point a material renders on the render stack |
Usage
Attach to a slot and put into the materials list of either a Component:MeshRenderer or Component:SkinnedMeshRenderer with a mesh to see what it looks like.
Examples
This article or section is a stub. You can help the Resonite wiki by expanding it.