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ProtoFlux core category is a product of the fact that ProtoFlux is a separate implementation from the [[FrooxEngine]]. This means if ProtoFlux were open source, one could take the ProtoFlux C# DLL and implement it into another C# game to allow users to use it as an in game programming language. Instead of FrooxEngine context, ProtoFlux could use a Unity game's context. | |||
Due to this implementation of ProtoFlux being a library rather than a froox engine specific library; the ProtoFlux engine comes with default nodes to aid in implementation of the code. | |||
This results in the existence of the core category for ProtoFlux. | |||
{{Table ProtoFluxCategorySubcategories | {{Table ProtoFluxCategorySubcategories | ||
|Casts| Casting nodes. | |Casts| Casting nodes. | ||
}} | }} | ||
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|Call Input|| Impulse start button | |Call Input|| Impulse start button | ||
|Call Relay|| Async/Impulse Routing Connector | |Call Relay|| Async/Impulse Routing Connector | ||
|Constant|| | |Constant|| A base class for Constants like E. | ||
|Continuation Relay|| Continuation Impulse Routing Connector | |Continuation Relay|| Continuation Impulse Routing Connector | ||
|Display|| Displays values for internal use only. | |Display|| Displays values for internal use only. | ||
|Evaluation Point|| | |Evaluation Point|| A base class for starting evaluation on nodes. | ||
|External Async Call|| | |External Async Call|| A base class for triggering async calls from external sources. | ||
|External Call|| | |External Call|| A base class for triggering calls from external sources. | ||
|External Impulse Display|| | |External Impulse Display|| A base class for showing impulses from external places. | ||
|Field As Variable|| Takes an [[Type:IValue`1|IValue]] and transforms it into an [[Type:IVariable|IVariable]]. Used in Indirect writing to a field. | |Field As Variable|| Takes an [[Type:IValue`1|IValue]] and transforms it into an [[Type:IVariable|IVariable]]. Used in Indirect writing to a field. | ||
|Field Hook|| Allows you to temporarily drive a field. | |Field Hook|| Allows you to temporarily drive a field. |
Revision as of 02:38, 16 March 2025
ProtoFlux core category is a product of the fact that ProtoFlux is a separate implementation from the FrooxEngine. This means if ProtoFlux were open source, one could take the ProtoFlux C# DLL and implement it into another C# game to allow users to use it as an in game programming language. Instead of FrooxEngine context, ProtoFlux could use a Unity game's context.
Due to this implementation of ProtoFlux being a library rather than a froox engine specific library; the ProtoFlux engine comes with default nodes to aid in implementation of the code.
This results in the existence of the core category for ProtoFlux.
Subcategories | |
---|---|
Category | Summary |
Casts | Casting nodes. |
Node Name | Description |
---|---|
Async Call Input | Async impulse start button |
Box | A node that takes in any Type, converts it, and treats it as a generic Object type. |
Call Input | Impulse start button |
Call Relay | Async/Impulse Routing Connector |
Constant | A base class for Constants like E. |
Continuation Relay | Continuation Impulse Routing Connector |
Display | Displays values for internal use only. |
Evaluation Point | A base class for starting evaluation on nodes. |
External Async Call | A base class for triggering async calls from external sources. |
External Call | A base class for triggering calls from external sources. |
External Impulse Display | A base class for showing impulses from external places. |
Field As Variable | Takes an IValue and transforms it into an IVariable. Used in Indirect writing to a field. |
Field Hook | Allows you to temporarily drive a field. |
Filter Input | A UI changeable Reference ProtoFlux Node. |
Global To Output | Returns a value from a Global Value or Global Reference component. |
Impulse Display | Gotten by hitting Secondary with an Impulse wire. |
Input | Gotten by hitting Secondary with an input sided value wire. |
Value Display | Gotten by hitting Secondary with an output sided value wire. |
Link | A node that links other groups of nodes together. Used well with packing/unpacking ProtoFlux. |
Object Field Drive | Made through Drive button in context menu. |
Reference As Variable | Takes a SyncRef and transforms it into an IVariable. Used in Indirect writing to a field. |
Reference Drive | Made through Drive button in context menu. |
Reference Source | Made through Source button in context menu. |
Reference To Output | A node that acts similarly to the Field As Variable node and returns the field using a global reference. |
Relay | Value Routing Connector |
Source | Made through Source button in context menu. |
Unbox | A node that takes in an Object type and converts it back into its original Type type. |
User Reference As Variable | Takes a UserRef and treats it like a variable. |
Value Field Drive | Made through Drive button in context menu. |
Write To Global | Writes values or references to Global Value or Global Reference components. |
Pages in category "ProtoFlux:Core"
The following 28 pages are in this category, out of 28 total.