Category:ProtoFlux:Core: Difference between revisions

Category page
Added a description to this category. Updated a description.
add explanation for this category's strange existence
Line 1: Line 1:
ProtoFlux core category is a product of the fact that ProtoFlux is a separate implementation from the [[FrooxEngine]]. This means if ProtoFlux were open source, one could take the ProtoFlux C# DLL and implement it into another C# game to allow users to use it as an in game programming language. Instead of FrooxEngine context, ProtoFlux could use a Unity game's context.
Due to this implementation of ProtoFlux being a library rather than a froox engine specific library; the ProtoFlux engine comes with default nodes to aid in implementation of the code.
This results in the existence of the core category for ProtoFlux.
{{Table ProtoFluxCategorySubcategories
{{Table ProtoFluxCategorySubcategories
|Casts| Casting nodes.
|Casts| Casting nodes.
}}
}}


Line 9: Line 14:
|Call Input|| Impulse start button
|Call Input|| Impulse start button
|Call Relay|| Async/Impulse Routing Connector
|Call Relay|| Async/Impulse Routing Connector
|Constant||
|Constant|| A base class for Constants like E.
|Continuation Relay|| Continuation Impulse Routing Connector
|Continuation Relay|| Continuation Impulse Routing Connector
|Display|| Displays values for internal use only.
|Display|| Displays values for internal use only.
|Evaluation Point||
|Evaluation Point|| A base class for starting evaluation on nodes.
|External Async Call||  
|External Async Call|| A base class for triggering async calls from external sources.
|External Call||
|External Call|| A base class for triggering calls from external sources.
|External Impulse Display||
|External Impulse Display|| A base class for showing impulses from external places.
|External Impulse Display||
|Field As Variable|| Takes an [[Type:IValue`1|IValue]] and transforms it into an [[Type:IVariable|IVariable]]. Used in Indirect writing to a field.
|Field As Variable|| Takes an [[Type:IValue`1|IValue]] and transforms it into an [[Type:IVariable|IVariable]]. Used in Indirect writing to a field.
|Field Hook|| Allows you to temporarily drive a field.
|Field Hook|| Allows you to temporarily drive a field.

Revision as of 02:38, 16 March 2025

ProtoFlux core category is a product of the fact that ProtoFlux is a separate implementation from the FrooxEngine. This means if ProtoFlux were open source, one could take the ProtoFlux C# DLL and implement it into another C# game to allow users to use it as an in game programming language. Instead of FrooxEngine context, ProtoFlux could use a Unity game's context.

Due to this implementation of ProtoFlux being a library rather than a froox engine specific library; the ProtoFlux engine comes with default nodes to aid in implementation of the code.

This results in the existence of the core category for ProtoFlux.

Subcategories
Category Summary
Casts Casting nodes.
Nodes
Node Name Description
Async Call Input Async impulse start button
Box A node that takes in any Type, converts it, and treats it as a generic Object type.
Call Input Impulse start button
Call Relay Async/Impulse Routing Connector
Constant A base class for Constants like E.
Continuation Relay Continuation Impulse Routing Connector
Display Displays values for internal use only.
Evaluation Point A base class for starting evaluation on nodes.
External Async Call A base class for triggering async calls from external sources.
External Call A base class for triggering calls from external sources.
External Impulse Display A base class for showing impulses from external places.
Field As Variable Takes an IValue and transforms it into an IVariable. Used in Indirect writing to a field.
Field Hook Allows you to temporarily drive a field.
Filter Input A UI changeable Reference ProtoFlux Node.
Global To Output Returns a value from a Global Value or Global Reference component.
Impulse Display Gotten by hitting Secondary with an Impulse wire.
Input Gotten by hitting Secondary with an input sided value wire.
Value Display Gotten by hitting Secondary with an output sided value wire.
Link A node that links other groups of nodes together. Used well with packing/unpacking ProtoFlux.
Object Field Drive Made through Drive button in context menu.
Reference As Variable Takes a SyncRef and transforms it into an IVariable. Used in Indirect writing to a field.
Reference Drive Made through Drive button in context menu.
Reference Source Made through Source button in context menu.
Reference To Output A node that acts similarly to the Field As Variable node and returns the field using a global reference.
Relay Value Routing Connector
Source Made through Source button in context menu.
Unbox A node that takes in an Object type and converts it back into its original Type type.
User Reference As Variable Takes a UserRef and treats it like a variable.
Value Field Drive Made through Drive button in context menu.
Write To Global Writes values or references to Global Value or Global Reference components.