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* [[Special:MyLanguage/Value types |Value types]] | * [[Special:MyLanguage/Value types |Value types]] | ||
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* [[Special:MyLanguage/:Category:Type | | * [[Special:MyLanguage/:Category:Type |Types Category]] | ||
== Complex features == | == Complex features == | ||
Latest revision as of 16:25, 12 December 2025
Welcome to the Resonite Wiki, a hub for information about Resonite that everyone can edit. The wiki is a work in progress with improvements and tweaks planned. Please see Wiki Status for more information.
Social links
If you want to keep up with development, check out our social links:
Get started
Your first day
Where to go next?
Subscription perks and information
Community contributions
Rules, guidelines & important information
Creation & technical
General
Avatars, materials & textures
- Humanoid rig requirements for IK
- Creating avatars
- Setup facial animations & other gestures
- Dynamic bones
- Materials & shaders
- Textures
- Common avatar system
- Custom Shaders
ProtoFlux & components
ProtoFlux
ProtoFlux is the visual scripting language used in Resonite.
- ProtoFlux
- Context determines how ProtoFlux executes.
- Impulses are a construction from
ExecutionContext.
- Impulses are a construction from
- Categories of ProtoFlux nodes
Components
Types
Complex features
Complex features involve using multiple parts of Resonite together.
Tools & workflow
Radiant UI & UIX
Worlds, sessions, & headless servers
- Permission system
- Headless server software - Create servers to run Resonite sessions.
- Command line arguments
Resonite development
Competitions
Resonite occasionally runs game-wide competitions with the community:
- MMC - A month-long competition run annually by Creator Jam.
Worlds
Assets
- Resonite visual assets (models, textures, sfx, animations) are licensed under the CC BY 4.0 license.