m ProbablePrime moved page UVAtlasAnimator (Component) to Component:UVAtlasAnimator: Creating component Namespace |
Automated: update Fields, Categories |
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== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|ScaleField| | |ScaleField|{{RootFieldType|FieldDrive`1|[[Type:Float2|Float2]]}}|TypeAdv0=true|The texture's <code>TextureScale</code> field that should be driven | ||
|OffsetField| | |OffsetField|{{RootFieldType|FieldDrive`1|[[Type:Float2|Float2]]}}|TypeAdv1=true|The texture's <code>TextureOffset</code> field that should be driven | ||
|AtlasInfo|AtlasInfo|The [[AtlasInfo (Component)|AtlasInfo]] component that provides the size and frame amount for the atlas | |AtlasInfo|{{RootFieldType|RelayRef`1|[[Component:AtlasInfo|AtlasInfo]]}}|TypeAdv2=true|The [[AtlasInfo (Component)|AtlasInfo]] component that provides the size and frame amount for the atlas | ||
|Frame|Int|Which frame of the atlas the texture scale and offset should be driven to | |Frame|Int|Which frame of the atlas the texture scale and offset should be driven to | ||
}} | }} | ||
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== Related Components == | == Related Components == | ||
[[Category:ComponentStubs]] | [[Category:ComponentStubs]] | ||
[[Category:Components| | [[Category:Components:Transform:Drivers{{#translation:}}|UVAtlas Animator]] | ||
[[Category:Components: | [[Category:Components{{#translation:}}|UVAtlas Animator]] |
Latest revision as of 21:26, 3 March 2024
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Component image
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
ScaleField
|
field drive of Float2 | The texture's TextureScale field that should be driven
|
OffsetField
|
field drive of Float2 | The texture's TextureOffset field that should be driven
|
AtlasInfo
|
direct RelayRef`1<AtlasInfo> | The AtlasInfo component that provides the size and frame amount for the atlas |
Frame
|
Int | Which frame of the atlas the texture scale and offset should be driven to |