a bit of info |
mNo edit summary |
||
Line 29: | Line 29: | ||
<!--T:5--> | <!--T:5--> | ||
== Examples == | == Examples == | ||
By default a user's Name Badge will contain a AvatarNameTagAssigner connected to [[Component:TextRenderer|TextRenderer]], [[Component:TextUnlitMaterial|TextUnlitMaterial]], and a [[Component:ContactLink|ContactLink]]. The user's username will be written to the TextRenderer, their default Name Badge colors will be written to the TextUnlitMaterial, and their UserId will be written to the ContactLink. | By default a user's [[Nameplate|Name Badge]] will contain a AvatarNameTagAssigner connected to [[Component:TextRenderer|TextRenderer]], [[Component:TextUnlitMaterial|TextUnlitMaterial]], and a [[Component:ContactLink|ContactLink]]. The user's username will be written to the TextRenderer, their default Name Badge colors will be written to the TextUnlitMaterial, and their UserId will be written to the ContactLink. | ||
<!--T:6--> | <!--T:6--> |
Revision as of 23:36, 23 June 2024
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Component image
The AvatarNameTagAssigner is responsible for setting the nametags' text, color, and the ContactLink UserId.
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
LabelTargets
|
list of IField`1<String> | |
UserIdTargets
|
list of IField`1<String> | |
ColorTargets
|
list of IField`1<ColorX> | |
OutlineTargets
|
list of IField`1<ColorX> | |
BackgroundTargets
|
list of IField`1<ColorX> | |
DequippedLabel
|
String |
Behavior
When an avatar is dequipped the DequippedLabel contents will be written to the LabelTargets, by default the DequippedLabel is "---".
Examples
By default a user's Name Badge will contain a AvatarNameTagAssigner connected to TextRenderer, TextUnlitMaterial, and a ContactLink. The user's username will be written to the TextRenderer, their default Name Badge colors will be written to the TextUnlitMaterial, and their UserId will be written to the ContactLink.