Category:ProtoFlux:Math:Interpolation: Difference between revisions

Category page
Added descriptions to this category.
Added descriptions to this category.
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|Bezier Curve|| Returns a lerped value of a bezier curve, using provided tangents.
|Bezier Curve|| Returns a lerped value of a bezier curve, using provided tangents.
|Constant Slerp|| Changes at a constant speed to the target value every frame (usually dealing with rotations such as [[Type:floatQ|floatQ]]).
|Constant Slerp|| Changes at a constant speed to the target value every frame (usually dealing with rotations such as [[Type:floatQ|floatQ]]).
|Cosine Lerp||
|Cosine Lerp|| Returns a value that acts like a [[ProtoFlux:Cos|cosine]] wave curve every frame.
|Cubic Lerp||
|Cubic Lerp|| Similar to the [[ProtoFlux:Bezier Curve|Bezier Curve]], but calculates the lerp differently.
|Inverse Lerp||
|Inverse Lerp|| Returns a point in between 2 non-normalized arbitrary values.
|Multi Bezier Curve||
|Multi Bezier Curve||
|Multi Cosine Lerp||
|Multi Cosine Lerp||

Revision as of 15:56, 2 July 2024

Nodes
Node Name Description
Bezier Curve Returns a lerped value of a bezier curve, using provided tangents.
Constant Slerp Changes at a constant speed to the target value every frame (usually dealing with rotations such as floatQ).
Cosine Lerp Returns a value that acts like a cosine wave curve every frame.
Cubic Lerp Similar to the Bezier Curve, but calculates the lerp differently.
Inverse Lerp Returns a point in between 2 non-normalized arbitrary values.
Multi Bezier Curve
Multi Cosine Lerp
Multi Cubic Lerp
Multi Lerp
Multi Slerp
Slerp Slerps between two values using a start and end point (usually dealing with rotations such as floatQ).
Smooth Slerp Changes at a smoothed speed to the target value every frame (usually dealing with rotations such as floatQ).
Value Constant Lerp Changes at a constant speed to the target value every frame.
Value Lerp Lerps between two values using a start and end point.
Value Lerp Unclamped Like Value Lerp, but it extrapolates beyond the start and end point.
Value Smooth Lerp Changes at a smoothed speed to the target value every frame.