Added descriptions to this category. |
Added descriptions to this category. |
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|Cubic Lerp|| Similar to the [[ProtoFlux:Bezier Curve|Bezier Curve]], but calculates the lerp differently. | |Cubic Lerp|| Similar to the [[ProtoFlux:Bezier Curve|Bezier Curve]], but calculates the lerp differently. | ||
|Inverse Lerp|| Returns a point in between 2 non-normalized arbitrary values. | |Inverse Lerp|| Returns a point in between 2 non-normalized arbitrary values. | ||
|Multi Bezier Curve|| | |Multi Bezier Curve|| The same as the [[ProtoFlux:Bezier Curve|Bezier Curve]] node, but allowing multiple inputs. | ||
|Multi Cosine Lerp|| | |Multi Cosine Lerp|| The same as the [[ProtoFlux:Cosine Lerp|Cosine Lerp]] node, but allowing multiple inputs. | ||
|Multi Cubic Lerp|| | |Multi Cubic Lerp|| The same as the [[ProtoFlux:Cubic Lerp|Cubic Lerp]] node, but allowing multiple inputs. | ||
|Multi Lerp|| | |Multi Lerp|| The same as the [[ProtoFlux:Value Lerp|Value Lerp]] node, but allowing multiple inputs. | ||
|Multi Slerp|| | |Multi Slerp|| The same as the [[ProtoFlux:Slerp|Slerp]] node, but allowing multiple inputs. | ||
|Slerp|| Slerps between two values using a start and end point (usually dealing with rotations such as [[Type:floatQ|floatQ]]). | |Slerp|| Slerps between two values using a start and end point (usually dealing with rotations such as [[Type:floatQ|floatQ]]). | ||
|Smooth Slerp|| Changes at a smoothed speed to the target value every frame (usually dealing with rotations such as [[Type:floatQ|floatQ]]). | |Smooth Slerp|| Changes at a smoothed speed to the target value every frame (usually dealing with rotations such as [[Type:floatQ|floatQ]]). | ||
Revision as of 17:22, 2 July 2024
| Node Name | Description |
|---|---|
| Bezier Curve | Returns a lerped value of a bezier curve, using provided tangents. |
| Constant Slerp | Changes at a constant speed to the target value every frame (usually dealing with rotations such as floatQ). |
| Cosine Lerp | Returns a value that acts like a cosine wave curve every frame. |
| Cubic Lerp | Similar to the Bezier Curve, but calculates the lerp differently. |
| Inverse Lerp | Returns a point in between 2 non-normalized arbitrary values. |
| Multi Bezier Curve | The same as the Bezier Curve node, but allowing multiple inputs. |
| Multi Cosine Lerp | The same as the Cosine Lerp node, but allowing multiple inputs. |
| Multi Cubic Lerp | The same as the Cubic Lerp node, but allowing multiple inputs. |
| Multi Lerp | The same as the Value Lerp node, but allowing multiple inputs. |
| Multi Slerp | The same as the Slerp node, but allowing multiple inputs. |
| Slerp | Slerps between two values using a start and end point (usually dealing with rotations such as floatQ). |
| Smooth Slerp | Changes at a smoothed speed to the target value every frame (usually dealing with rotations such as floatQ). |
| Value Constant Lerp | Changes at a constant speed to the target value every frame. |
| Value Lerp | Lerps between two values using a start and end point. |
| Value Lerp Unclamped | Like Value Lerp, but it extrapolates beyond the start and end point. |
| Value Smooth Lerp | Changes at a smoothed speed to the target value every frame. |
Pages in category "ProtoFlux:Math:Interpolation"
The following 18 pages are in this category, out of 18 total.