|HorizontalAlign|TextHorizontalAlignment| How to align the text horizontally.
|HorizontalAlign|TextHorizontalAlignment| How to align the text horizontally.
|VerticalAlign|TextVerticalAlignment| how to align the text vertically.
|VerticalAlign|TextVerticalAlignment| how to align the text vertically.
|AlignmentMode|AlignmentMode|
|AlignmentMode|AlignmentMode| how to align the text within the bounding box
|Color|ColorX| what color to render the text in.
|Color|ColorX| what color to render the text in.
|Materials|{{RootFieldType|SyncAssetList`1|[[Type:Material|Material]]}}|TypeAdv13=true| what materials to render the text as. Really only works with [[Component:TextUnlitMaterial|Unlit Text Material]] type.
|Materials|{{RootFieldType|SyncAssetList`1|[[Type:Material|Material]]}}|TypeAdv13=true| what materials to render the text as. Really only works with [[Component:TextUnlitMaterial|Unlit Text Material]] type.
If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
Used in the "Basic" and "Outlined" text objects in the create new menu using a DevTip. It's also useful in making physical UI's, and for signs. Anything generally text related that can be simple.