The '''FileVisual''' component is used to handle the creation and interfacing with a file object, which is spawned into the world from inventory or using the "Raw" option when [[Importing]].
|MetadataSource|{{RootFieldType|RelayRef`1|[[Component:FileMetadata|FileMetadata]]}}|TypeAdv0=true| The component that handles importing and storing the file data this component is representing the visual of.
|TypeLabel|'''[[Component:TextRenderer|TextRenderer]]'''|TypeAdv1=true| The label that determines the file type/extension (aka the "png" part of "hello.png")
|NameLabel|'''[[Component:TextRenderer|TextRenderer]]'''|TypeAdv2=true| The name of the file before the extension (aka the "hello" part of "hello.png")
|TypeMaterial|'''[[PBS_DualSidedMetallic|PBS_DualSidedMetallic]]'''|TypeAdv5=true| The material being used to color the file type. this can be orange for models, and the color varies based on file type.
}}
}}
== Behavior ==
== Usage ==
Is used by the game to generate and handle the visuals of raw files. Is usually not directly utilized by the player.
== Examples ==
== Examples ==
{{stub}}
We need a picture of an imported raw file (what about the whats this.owo picture meme)
The FileVisual component is used to handle the creation and interfacing with a file object, which is spawned into the world from inventory or using the "Raw" option when Importing.