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|Name=File Visual | |Name=File Visual | ||
}} | }} | ||
The '''FileVisual''' component is used to handle the creation and interfacing with a file object, which is spawned into the world from inventory or using the "Raw" option when [[Importing]]. | |||
== | == Files == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|MetadataSource|{{RootFieldType|RelayRef`1|[[Component:FileMetadata|FileMetadata]]}}|TypeAdv0=true| | |MetadataSource|{{RootFieldType|RelayRef`1|[[Component:FileMetadata|FileMetadata]]}}|TypeAdv0=true| The component that handles importing and storing the file data this component is representing the visual of. | ||
|TypeLabel|'''[[Component:TextRenderer|TextRenderer]]'''|TypeAdv1=true| | |TypeLabel|'''[[Component:TextRenderer|TextRenderer]]'''|TypeAdv1=true| The label that determines the file type/extension (aka the "png" part of "hello.png") | ||
|NameLabel|'''[[Component:TextRenderer|TextRenderer]]'''|TypeAdv2=true| | |NameLabel|'''[[Component:TextRenderer|TextRenderer]]'''|TypeAdv2=true| The name of the file before the extension (aka the "hello" part of "hello.png") | ||
|FillMaterial|'''[[PBS_DualSidedMetallic|PBS_DualSidedMetallic]]'''|TypeAdv3=true| | |FillMaterial|'''[[PBS_DualSidedMetallic|PBS_DualSidedMetallic]]'''|TypeAdv3=true| The material being used for the file icon in the center. | ||
|OutlineMaterial|'''[[PBS_DualSidedMetallic|PBS_DualSidedMetallic]]'''|TypeAdv4=true| | |OutlineMaterial|'''[[PBS_DualSidedMetallic|PBS_DualSidedMetallic]]'''|TypeAdv4=true| The material being used to outline the file icon. | ||
|TypeMaterial|'''[[PBS_DualSidedMetallic|PBS_DualSidedMetallic]]'''|TypeAdv5=true| | |TypeMaterial|'''[[PBS_DualSidedMetallic|PBS_DualSidedMetallic]]'''|TypeAdv5=true| The material being used to color the file type. this can be orange for models, and the color varies based on file type. | ||
}} | }} | ||
== | == Usage == | ||
Is used by the game to generate and handle the visuals of raw files. Is usually not directly utilized by the player. | |||
== Examples == | == Examples == | ||
{{stub}} | |||
We need a picture of an imported raw file (what about the whats this.owo picture meme) | |||
== See Also == | == See Also == | ||
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[[Category:Components:Utility{{#translation:}}|File Visual]] | [[Category:Components:Utility{{#translation:}}|File Visual]] | ||
[[Category:Components{{#translation:}}|File Visual]] | [[Category:Components{{#translation:}}|File Visual]] | ||
Latest revision as of 17:14, 22 December 2024
Component image
The FileVisual component is used to handle the creation and interfacing with a file object, which is spawned into the world from inventory or using the "Raw" option when Importing.
Files
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
MetadataSource
|
direct RelayRef`1<FileMetadata> | The component that handles importing and storing the file data this component is representing the visual of. |
TypeLabel
|
TextRenderer | The label that determines the file type/extension (aka the "png" part of "hello.png") |
NameLabel
|
TextRenderer | The name of the file before the extension (aka the "hello" part of "hello.png") |
FillMaterial
|
PBS_DualSidedMetallic | The material being used for the file icon in the center. |
OutlineMaterial
|
PBS_DualSidedMetallic | The material being used to outline the file icon. |
TypeMaterial
|
PBS_DualSidedMetallic | The material being used to color the file type. this can be orange for models, and the color varies based on file type. |
Usage
Is used by the game to generate and handle the visuals of raw files. Is usually not directly utilized by the player.
Examples
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
We need a picture of an imported raw file (what about the whats this.owo picture meme)