|Font|{{RootFieldType|AssetRef`1|[[Type:FontSet|FontSet]]}}|TypeAdv4=true| The font set to use to render the text. For example, Times new Roman, or Avali Scratch.
|Font|{{RootFieldType|AssetRef`1|[[Type:FontSet|FontSet]]}}|TypeAdv4=true| The font set to use to render the text. For example, Times new Roman, or Avali Scratch.
|Text|String| The text to display. For example, "Hello world!"
|Text|String| The text to display. For example, "Hello world!"
|ParseRichText|Bool| whether to Parse rich text demoniators like "<nowiki><b></nowiki>" for bold and "<nowiki><i></nowiki>" for itallic
|ParseRichText|Bool| whether to Parse rich text demoniators like "<nowiki><b></b></nowiki>" for bold and "<nowiki><i></i></nowiki>" for itallic. There are many Rich Text Format tags that exist.
|NullText|String| the text to display if <code>Text</code> is null. (Empty text doesn't count)
|NullText|String| the text to display if <code>Text</code> is null. (Empty text doesn't count)
If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
Lua error in mw.text.lua at line 25: bad argument #1 to 'match' (string expected, got nil).
Triggers
Method Name
Method type and Arguments.
Is the method hidden?
Description
Behavior
Examples
Used in the "Basic" and "Outlined" text objects in the create new menu using a DevTip. It's also useful in making physical UI's, and for signs. Anything generally text related that can be simple.