The '''TextUnlitMaterial''' component is a material used to render text glyphs. It does so via meshes that automatically generates UV maps that map to each character on a font map. Such as [[Component:Text]] and [[Component:TextRenderer]].
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Revision as of 04:08, 6 February 2025
Component image
Text Unlit Material component as seen in the Scene Inspector
The TextUnlitMaterial component is a material used to render text glyphs. It does so via meshes that automatically generates UV maps that map to each character on a font map. Such as Component:Text and Component:TextRenderer.
If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.