989onan bot (talk | contribs) Automated: update Fields, SyncDelegates |
989onan bot (talk | contribs) Automated: update SyncDelegates |
||
Line 35: | Line 35: | ||
== Sync Delegates == | == Sync Delegates == | ||
{{Table ComponentTriggers | {{Table ComponentTriggers | ||
|OnChangeColor[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| | |OnChangeColor:[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| | ||
}} | }} | ||
Revision as of 06:31, 17 March 2025
Component image 
Light Tool component as seen in the Scene Inspector

The LightTool component can be best learned through its page, the Light Tool for non power users.
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
_equipLink
|
direct LinkTarget`1<ITool> | This is Internal, and is used by the engine to retrieve the component this field is a part of. It cannot be assigned to. |
TipReference
|
Slot | The slot to use as the tool's tip, instead of the component's slot. |
BlockGripEquip
|
Bool | Whether to prevent legacy double grip equipping from equipping this tooltip. |
BlockRemoteEquip
|
Bool | Whether to prevent equipping by clicking via laser |
EquipName
|
String | The name of the tool in the context menu when equipping via context menu. |
_overrideActiveTool
|
InteractionHandler | The interaction handler to use instead of this tool as an interaction handler. |
_gripPosesGenerated
|
Bool | Whether the Grip Pose Reference components and slots have been generated for this tool. |
LightMode
|
LightTool.Mode | See Mode. |
Color
|
ColorX | The color to make new lights. |
Intensity
|
Float | The intensity to make new lights. |
ShadowType
|
ShadowType | The shadow type to make new lights. |
ShadowStrength
|
Float | The strength for the shadows new lights should have. |
Range
|
Float | The range of new lights. |
SpotAngle
|
Float | The spot angle of new lights. |
PointLightVisual
|
Slot | The current point light visual root. |
SpotlightVisual
|
Slot | The current spot light visual root. |
DirectionalLightVisual
|
Slot | The current directional light visual root. |
ColorIndicators
|
list of FieldDrive`1<ColorX> | A list of color fields to drive with the indication color. |
ShowGizmo
|
Bool | Whether to show the Gizmo of new lights. |
_pointLightItem
|
Item | Legacy don't use. |
_spotLightItem
|
Item | Legacy don't use. |
_directionalLightItem
|
Item | Legacy don't use. |
_shadowsItem
|
Item | Legacy don't use. |
_colorPicker
|
direct SlotCleanupRef`1<ColorDialogInterface> | The current color picker being used to pick the color for Color .
|
Sync Delegates
Method Name | Method type and Arguments. | Is the method hidden? | Description |
---|---|---|---|
OnChangeColor:ButtonEventHandler
|
ButtonEventHandler | ✓ |
Mode
Name | Value | Description |
---|---|---|
PointLight
|
0 | Point light mode will let you create point light orbs by clicking primary. |
Spotlight
|
1 | Spot will allow you to create spot light cones by clicking primary. |
MoveSun
|
2 | Sun will allow you to move the sun to where you are currently clicking in the sky. |
Usage
See Light Tool.