Component:LegacyProgressBar: Difference between revisions

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{{Infobox Component
{{Legacy}}{{Infobox Component
|Image=LegacyProgressBarComponent.png
|Image=LegacyProgressBarComponent.png
|Name=Legacy Progress Bar
|Name=Legacy Progress Bar

Latest revision as of 03:44, 7 April 2025

This article describes a feature marked as legacy—this usually means there's a newer, better alternative. Legacy features might not be removed but they will not be updated, and the team will not provide any support for them.
Component image 
Legacy Progress Bar component as seen in the Scene Inspector

The LegacyProgressBar component was used in old progress bars for importing items or for cloud storage indicators. This should not be used for new content and should be removed when possible.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
Style direct RelayRef`1<LegacyUIStyle> The source of the legacy color styles for this component.
AcceptPhysicalTouch Bool Whether to allow Component:TipTouchSources to interact with/activate this component.
AcceptRemoteTouch Bool Whether this component allows interaction via the user's interaction laser.
IsEnabledField Bool Whether this Legacy UI element is enabled and usable.
Progress Float How close the item is to being imported.
BarColorField ColorX The color of the loading bar.
ContainerColorField ColorX The color of the container of the loading bar.
WidthField Float The width of the UI.
HeightField Float The height of the UI.
ThicknessField Float The thickness of the UI.
SlantField Float How beveled the UI edges are.
_barMesh reference drive of BevelStripeMesh The mesh used for the progress bar.
_containerMesh reference drive of BevelStripeMesh The mesh used for the UI container.
_barMaterial reference drive of PBS_RimMetallic The material used for the progress bar.
_containerMaterial reference drive of PBS_RimMetallic The material used for the UI container.
_barPosition field drive of Float3 The position field of the bar.
_colliderSize field drive of Float3 The field of the collider size for the UI.

Usage

Just dont.

Examples

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See Also