Component image
The UVAtlasAnimator component is used primarily to drive texture animations on materials like GIFs. It can also be used as a sprite sheet to animate things like 2D mouths.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
ScaleField
|
field drive of Float2 | The texture's TextureScale field that should be driven
|
OffsetField
|
field drive of Float2 | The texture's TextureOffset field that should be driven
|
AtlasInfo
|
direct RelayRef`1<AtlasInfo> | The AtlasInfo component that provides the size and frame amount for the atlas |
Frame
|
Int | Which frame of the atlas the texture scale and offset should be driven to |
Usage
Attach to a slot and provide the component with the Scale and Offset fields of any Material. Then, set the material's image to a sprite sheet of a set of animation frames. Then provide a Component:AtlasInfo with the proper data. Finally, use a Component:TimeIntDriver to drive Frame
to animate always, or set/drive Frame
to the frame on the sheet you want in some other way like ProtoFlux.
Examples
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