Component image
The FileVisual component is used to handle the creation and interfacing with a file object, which is spawned into the world from inventory or using the "Raw" option when Importing.
Files
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
MetadataSource
|
direct RelayRef`1<FileMetadata> | The component that handles importing and storing the file data this component is representing the visual of. |
TypeLabel
|
TextRenderer | The label that determines the file type/extension (aka the "png" part of "hello.png") |
NameLabel
|
TextRenderer | The name of the file before the extension (aka the "hello" part of "hello.png") |
FillMaterial
|
PBS_DualSidedMetallic | The material being used for the file icon in the center. |
OutlineMaterial
|
PBS_DualSidedMetallic | The material being used to outline the file icon. |
TypeMaterial
|
PBS_DualSidedMetallic | The material being used to color the file type. this can be orange for models, and the color varies based on file type. |
Usage
Is used by the game to generate and handle the visuals of raw files. Is usually not directly utilized by the player.
Examples
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We need a picture of an imported raw file (what about the whats this.owo picture meme)