Category:ProtoFlux:Math:Interpolation

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Revision as of 14:47, 2 July 2024 by AmasterAmaster (talk | contribs) (Added descriptions to this category.)
Nodes
Node Name Description
Bezier Curve Returns a lerped value of a bezier curve, using provided tangents.
Constant Slerp Changes at a constant speed to the target value every frame (usually dealing with rotations such as floatQ).
Cosine Lerp
Cubic Lerp
Inverse Lerp
Multi Bezier Curve
Multi Cosine Lerp
Multi Cubic Lerp
Multi Lerp
Multi Slerp
Slerp Slerps between two values using a start and end point (usually dealing with rotations such as floatQ).
Smooth Slerp Changes at a smoothed speed to the target value every frame (usually dealing with rotations such as floatQ).
Value Constant Lerp Changes at a constant speed to the target value every frame.
Value Lerp Lerps between two values using a start and end point.
Value Lerp Unclamped Like Value Lerp, but it extrapolates beyond the start and end point.
Value Smooth Lerp Changes at a smoothed speed to the target value every frame.