Category:ProtoFlux:Math:Interpolation

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Revision as of 15:56, 2 July 2024 by AmasterAmaster (talk | contribs) (Added descriptions to this category.)
Nodes
Node Name Description
Bezier Curve Returns a lerped value of a bezier curve, using provided tangents.
Constant Slerp Changes at a constant speed to the target value every frame (usually dealing with rotations such as floatQ).
Cosine Lerp Returns a value that acts like a cosine wave curve every frame.
Cubic Lerp Similar to the Bezier Curve, but calculates the lerp differently.
Inverse Lerp Returns a point in between 2 non-normalized arbitrary values.
Multi Bezier Curve
Multi Cosine Lerp
Multi Cubic Lerp
Multi Lerp
Multi Slerp
Slerp Slerps between two values using a start and end point (usually dealing with rotations such as floatQ).
Smooth Slerp Changes at a smoothed speed to the target value every frame (usually dealing with rotations such as floatQ).
Value Constant Lerp Changes at a constant speed to the target value every frame.
Value Lerp Lerps between two values using a start and end point.
Value Lerp Unclamped Like Value Lerp, but it extrapolates beyond the start and end point.
Value Smooth Lerp Changes at a smoothed speed to the target value every frame.