Node Name | Description |
---|---|
BezierCurve | Returns a lerped value of a bezier curve, using provided tangents. |
ConstantSlerp | Changes at a constant speed to the target value every frame (usually dealing with rotations such as floatQ). |
CosineLerp | Returns a value that acts like a cosine wave curve every frame. |
CubicLerp | Similar to the Bezier Curve, but calculates the lerp differently. |
InverseLerp | Returns a point in between 2 non-normalized arbitrary values. |
MultiBezierCurve | The same as the Bezier Curve node, but allowing multiple inputs. |
MultiCosineLerp | The same as the Cosine Lerp node, but allowing multiple inputs. |
MultiCubicLerp | The same as the Cubic Lerp node, but allowing multiple inputs. |
MultiLerp | The same as the Value Lerp node, but allowing multiple inputs. |
MultiSlerp | The same as the Slerp node, but allowing multiple inputs. |
MultiSlerpWithMagnitude | The same as the Slerp node, but allowing multiple inputs. (With Magnitude) |
Slerp | Slerps between two values using a start and end point (usually dealing with rotations such as floatQ). |
SlerpWithMagnitude | Slerps between two values using a start and end point (usually dealing with rotations such as floatQ). (With Magnitude) |
SmoothSlerp | Changes at a smoothed speed to the target value every frame (usually dealing with rotations such as floatQ). |
ValueConstantLerp | Changes at a constant speed to the target value every frame. |
ValueLerp | Lerps between two values using a start and end point. |
ValueLerpUnclamped | Like Value Lerp, but it extrapolates beyond the start and end point. |
ValueSmoothLerp | Changes at a smoothed speed to the target value every frame. |
Pages in category "ProtoFlux:Math:Interpolation"
The following 18 pages are in this category, out of 18 total.