Subcategories | |
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Category | Summary |
Binary | Binary Math, (de)composing numerics with booleans. |
GUIDs | Creating and parsing GUIDs. |
Node Name | Description |
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Continuously Changing Relay | Forces the inputted value/Object to reevaluate every game tick. |
Delay Value | Make a value """Lag""" X provided seconds. |
Demultiplex | allows you to switch a value to one of many outputs, and a default value to the rest. |
Get Type | Returns the type of an Object. |
Index Of First Match | Returns if a value matches one of a list, and which one it matched with (int). |
Multiplex | Takes multiple inputs and returns one of the provided to the output. Kind of like a fixed size array. |
Nice Type Name | Returns the pretty human readable name of the type of the inputted Object. |
Notify Modified | Sends a Continuation when the provided IComponent is modified. |
Pick Random Object | Returns a random choice Object from the provided list of inputs every evaluation. |
Pick Random Value | Returns a random choice value from the provided list of inputs every evaluation. |
Type Color | Returns the UI ColorX of a Type's that FrooxEngine gives a type. |
Subcategories
This category has the following 2 subcategories, out of 2 total.
P
- ProtoFlux:Utility:Binary (25 P)
- ProtoFlux:Utility:GUIDs (3 P)
Pages in category "ProtoFlux:Utility"
The following 11 pages are in this category, out of 11 total.