| Node Name | Description | 
|---|---|
| Bezier Curve | Returns a lerped value of a bezier curve, using provided tangents. | 
| Constant Slerp | Changes at a constant speed to the target value every frame (usually dealing with rotations such as floatQ). | 
| Cosine Lerp | Returns a value that acts like a cosine wave curve every frame. | 
| Cubic Lerp | Similar to the Bezier Curve, but calculates the lerp differently. | 
| Inverse Lerp | Returns a point in between 2 non-normalized arbitrary values. | 
| Multi Bezier Curve | |
| Multi Cosine Lerp | |
| Multi Cubic Lerp | |
| Multi Lerp | |
| Multi Slerp | |
| Slerp | Slerps between two values using a start and end point (usually dealing with rotations such as floatQ). | 
| Smooth Slerp | Changes at a smoothed speed to the target value every frame (usually dealing with rotations such as floatQ). | 
| Value Constant Lerp | Changes at a constant speed to the target value every frame. | 
| Value Lerp | Lerps between two values using a start and end point. | 
| Value Lerp Unclamped | Like Value Lerp, but it extrapolates beyond the start and end point. | 
| Value Smooth Lerp | Changes at a smoothed speed to the target value every frame. | 
Pages in category "ProtoFlux:Math:Interpolation"
The following 18 pages are in this category, out of 18 total.