Component:Projection360Material

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Revision as of 06:33, 20 January 2024 by ProbablePrime (talk | contribs) (ProbablePrime moved page Projection360Material (Component) to Component:Projection360Material: Creating component Namespace)


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Component image 
Projection360 Material component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool
_shader IAssetProvider<Shader>
Texture IAssetProvider<ITexture2D>
SecondaryTexture IAssetProvider<ITexture2D>
Cubemap IAssetProvider<Cubemap>
SecondaryCubemap IAssetProvider<Cubemap>
CubemapLOD Float?
TextureLerp Float
Projection Mode
FieldOfView Float2
AngleOffset Float2
PerspectiveFieldOfView Float2
PerspectiveAngleOffset Float2
Tint Color
Exposure Float
Gamma Float
TintTexture IAssetProvider<ITexture2D>
TintTextureScale Float2
TintTextureOffset Float2
TintTextureMode TintMode
Tint0 Color
Tint1 Color
OutsideMode Outside
OutsideColor Color
TextureOffset Float2
TextureScale Float2
StereoTextureTransform Bool
RightEyeTextureOffset Float2
RightEyeTextureScale Float2
Sidedness Sidedness
ZWrite ZWrite
ZTest ZTest
BlendMode BlendMode
OffsetFactor Float
OffsetUnits Float
MaxIntensity Float?
Rect Rect
RectClip Bool
ColorMask ColorMask
OffsetTexture IAssetProvider<ITexture2D>
OffsetMask IAssetProvider<ITexture2D>
OffsetTextureOffset Float2
OffsetTextureScale Float2
OffsetMagnitude Float2
StencilComparison StencilComparison
StencilOperation StencilOperation
StencilID Byte
StencilWriteMask Byte
StencilReadMask Byte
RenderQueue Int

Usage

Examples

Related Components