Category:ProtoFlux:Math:Interpolation

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Nodes
Node Name Description
Bezier Curve Returns a lerped value of a bezier curve, using provided tangents.
Constant Slerp Changes at a constant speed to the target value every frame (usually dealing with rotations such as floatQ).
Cosine Lerp Returns a value that acts like a cosine wave curve every frame.
Cubic Lerp Similar to the Bezier Curve, but calculates the lerp differently.
Inverse Lerp Returns a point in between 2 non-normalized arbitrary values.
Multi Bezier Curve The same as the Bezier Curve node, but allowing multiple inputs.
Multi Cosine Lerp The same as the Cosine Lerp node, but allowing multiple inputs.
Multi Cubic Lerp The same as the Cubic Lerp node, but allowing multiple inputs.
Multi Lerp The same as the Value Lerp node, but allowing multiple inputs.
Multi Slerp The same as the Slerp node, but allowing multiple inputs.
Slerp Slerps between two values using a start and end point (usually dealing with rotations such as floatQ).
Smooth Slerp Changes at a smoothed speed to the target value every frame (usually dealing with rotations such as floatQ).
Value Constant Lerp Changes at a constant speed to the target value every frame.
Value Lerp Lerps between two values using a start and end point.
Value Lerp Unclamped Like Value Lerp, but it extrapolates beyond the start and end point.
Value Smooth Lerp Changes at a smoothed speed to the target value every frame.