How To Unofficially Cloud Spawn

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Revision as of 14:47, 13 July 2024 by AmasterAmaster (talk | contribs) (Updated the tutorial.)

This tutorial will serve as a quick guide to unofficially cloud spawn items from a user's Inventory, and is also designed to get you started immediately, in a step by step process.

What You Need

Setup

This is surprisingly simple to setup, here is how you would do it.

Item Setup

The get item link buttons.
The get item link buttons (with the cheese button being active).
  1. Open the Inventory tab on the Dash.
  2. Navigate to the item you want to cloud spawn.
  3. Use the Get Item Link mod to get the resdb link (the cheese button).

Slot Setup

An inspector showing the components needed to make cloud spawning work.
An inspector showing the components needed to make cloud spawning work.
  1. Create an empty slot using the Dev Tool.
  2. Attach the StaticBinary component.
    1. For the URL, place your item's resdb link here.
  3. Attach the FileMetadata component.
    1. For the Filename, you can use any name here, but it must have the .brson, .7zbson, or .lz4bson file extension at the end of the name.
    2. For the MIME, just use the .brson, .7zbson, or .lz4bson file extension here. (Matching the filename extension)
  4. Open the FileMetadata Sync Methods using the Show Delegates mod, and with the ProtoFlux Tool, grab and hold the OnImportFile method. Then open the context menu while still holding it, select Proxy.

ProtoFlux Setup

An example of how to use ProtoFlux to cloud spawn.
An example of how to use ProtoFlux to cloud spawn.
  1. With the method proxy, connect it to anything that can send a pulse to it (the example shows a Call node doing this).