Community ProtoFlux Library/AmasterAmaster/Physics/Colliderless Raycast

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Revision as of 02:43, 24 August 2024 by AmasterAmaster (talk | contribs) (Created a page for the Colliderless Raycast custom node.)
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This is a custom ProtoFlux node maintained by AmasterAmaster. Contact the creator of the node (not the Dev Team) with any bugs or issues.
This node was created using an in-game system and has no correlation to the Plugin system. Currently, these types of custom nodes are not officially supported by Resonite.
Colliderless Raycast
Origin
OnTrue
Condition
OnFalse
OnChange
Amaster's Physics Library

The Colliderless Raycast node takes in the origin slot and if it should fire (using a Condition to control it). Then it will fire if a user gets hit by this ray cast.

Inputs

Origin (Slot)

The starting point of the raycast.

Condition (bool)

Controls if this should fire raycasts.

Outputs

OnTrue (Continuation)

Fires if something entered the raycast.

OnFalse (Continuation)

Fires if something exited the raycast.

OnChange (Continuation)

Fires if something either entered or exited the raycast.