Component image
Weight list editor is a component that is used within inspectors and shouldn't need to be interacted with by the user. Although, it can be used in very niche circumstances.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
_targetList
|
ISyncList | The list of blendshapes. This can be acquired through grabbing the "BlendShapes" title at the beginning of a blendshape list inside of a Skinned Mesh Renderer |
_addNewButton
|
Button | The button that when pressed, should add a new blendshape to the end of the _targetList . Whether the new blendshape does anything or not depends on if the Mesh data inside of _targetSkin has a blendshape list that reaches as far as the new item.
|
_targetSkin
|
direct RelayRef`1<SkinnedMeshRenderer> | The skinned Mesh renderer to add a new blendshape item to. Has to be the same component _targetList comes from.
|
Usage
Add component to a slot and fill the fields, with the proper data explained in the table above. Press the button provided to _addNewButton
to add a new blendshape to the targeted skinned Mesh renderer.
Examples
Generated automatically inside of inspectors to allow the modification of blendshape lists.