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Component image
The CheckerboardCubemap component procedurally generates a cubemap for Projection 360 Materials that is a checkerboard with different pairs of colors for each of the 6 sides.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
FilterMode
|
TextureFilterMode | How to handle the interpolation between pixels. |
AnisotropicLevel
|
Int | The levels of Anisotropic filtering distances when using Anisotropic for FilterMode
|
MipmapBias
|
Float | Whether to see lower resolution versions of the texture closer up or not (MipMaps). |
Profile
|
ColorProfile | The color profile to use for this texture's rendering. |
Size
|
Int | The size of each side of the cubemap in pixels. |
Mipmaps
|
Bool | Whether to enable the rendering of mipmaps, which are lower res textures at further distances from the camera to improve performance. |
Format
|
TextureFormat | TextureFormat describes how Texture's pixel are stored in the VRAM. |
CheckerSize
|
Int | The size in pixels for 1 square of the checkerboard pattern. |
PosX_Color0
|
ColorX | Color 1 for the Positive X direction image's checkerboard pattern. |
PosX_Color1
|
ColorX | Color 2 for the Positive X direction image's checkerboard pattern. |
NegX_Color0
|
ColorX | Color 1 for the Negative X direction image's checkerboard pattern. |
NegX_Color1
|
ColorX | Color 2 for the Negative X direction image's checkerboard pattern. |
PosY_Color0
|
ColorX | Color 1 for the Positive Y direction image's checkerboard pattern. |
PosY_Color1
|
ColorX | Color 2 for the Positive Y direction image's checkerboard pattern. |
NegY_Color0
|
ColorX | Color 1 for the Negative Y direction image's checkerboard pattern. |
NegY_Color1
|
ColorX | Color 2 for the Negative Y direction image's checkerboard pattern. |
PosZ_Color0
|
ColorX | Color 1 for the Positive Z direction image's checkerboard pattern. |
PosZ_Color1
|
ColorX | Color 2 for the Positive Z direction image's checkerboard pattern. |
NegZ_Color0
|
ColorX | Color 1 for the Negative Z direction image's checkerboard pattern. |
NegZ_Color1
|
ColorX | Color 2 for the Negative Z direction image's checkerboard pattern. |
Usage
Put into the CubeMap
field of a Projection 360 Materials to view what the skybox would look like.
Examples
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Usually used for debugging, or for a fever dream chess world.