|Name=UI Text Unlit Material
...ates UV maps that map to each character on a font map. Such as [[Component:Text]] and [[Component:TextRenderer]].
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3 KB (270 words) - 20:44, 29 June 2025
|Name=Text Renderer
...An example can be created from the [[Create New Wizard|Create New]] menu, Text, then Basic or Outline.
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3 KB (427 words) - 05:59, 12 August 2025
|Name=Text
...plays text inside of a [[UIX]] element. It also supports [[Text Formatting|text formatting]].
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3 KB (364 words) - 05:18, 22 July 2024
* [[World text Renderer Wizard]]
=== Materials ===
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4 KB (518 words) - 18:18, 1 May 2025
...per Tool]], Create New > [[Materials]] > UI > [[Component:UI_UnlitMaterial|UI Unlit]].
# You may add text to the button:
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8 KB (1,155 words) - 01:14, 21 July 2024
! style="text-align:left;"| 徽章图像
! style="text-align:left;"|徽章图像
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35 KB (4,829 words) - 23:20, 1 September 2025
! style="text-align:left;"| Badge Image
! style="text-align:left;"|Badge Image
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25 KB (3,675 words) - 23:20, 1 September 2025
! style="text-align:left;"| 배지 이미지
! style="text-align:left;"|배지 이미지
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34 KB (4,348 words) - 23:20, 1 September 2025
...ton press, such as changing a value, consider the components in the Common UI > Button Interactions category. These can often replace simple actions you
== <span lang="en" dir="ltr" class="mw-content-ltr">Relying on/using the text found in inspectors</span> ==
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26 KB (3,203 words) - 07:55, 24 June 2025
! style="text-align:left;"| <translate><!--T:288--> Badge Image</translate>
! style="text-align:left;"|<translate><!--T:303--> Badge Image </translate>
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34 KB (4,820 words) - 21:36, 5 December 2025
...ed/published worlds to this feed, so this will be used to rework the World UI.
...d merged shader update by @Geenz, which should fix a number of issues with materials/shaders!
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11 KB (1,613 words) - 23:04, 24 June 2024
...ton press, such as changing a value, consider the components in the Common UI > Button Interactions category. These can often replace simple actions you
== Relying on/using the text found in inspectors ==
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21 KB (3,391 words) - 07:55, 20 June 2025
! style="text-align:left;"| Image du badge
! style="text-align:left;"|Image du badge
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29 KB (4,386 words) - 23:20, 1 September 2025
...ton press, such as changing a value, consider the components in the Common UI > Button Interactions category. These can often replace simple actions you
== <translate><!--T:99--> Relying on/using the text found in inspectors</translate> ==
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25 KB (3,821 words) - 23:56, 30 November 2025
...ch as undo/redo, and your locomotion modes (these will be moved in a later UI update). Additional controls including screen mode controls can be found on
=== Can others see my UI? ===
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29 KB (4,953 words) - 04:05, 13 June 2025
...ch as undo/redo, and your locomotion modes (these will be moved in a later UI update). Additional controls including screen mode controls can be found on
=== Can others see my UI? === <!--T:215-->
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31 KB (5,284 words) - 00:39, 13 December 2025
...ch as undo/redo, and your locomotion modes (these will be moved in a later UI update). Additional controls including screen mode controls can be found on
=== Can others see my UI? ===
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38 KB (6,118 words) - 04:05, 13 June 2025
{{TranscriptionSegment|All the UI, pretty much everything that's happening in Resonite is all within the sing
...Segment|If you don't implement ProtoFlux, then anything that's driven, any materials, any behaviors, any avatars that use that, doesn't work.|27:53}}
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143 KB (19,639 words) - 07:13, 20 May 2025
Other users are unable to see your UI by default, however some UI elements such as the context menus, and your interaction lasers can be publ
...with the red trash can icon. This process will be streamlined in a future UI update.
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37 KB (6,118 words) - 14:55, 23 October 2025
{{TranscriptionSegment|It's also much easier to show them to type it in text.|19:53}}
{{TranscriptionSegment|when we work on something, we need like to have materials. Usually like I do the thing like|20:25}}
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147 KB (20,496 words) - 10:13, 7 May 2025