Debug Rect
Amaster's Debug Library
The Debug Rect node creates a line for each side of a rect within the min
and max
in global space. The visual will appear under the Root of a world. In most cases, the debug visuals will be drawn over most materials, letting you see them easily.
Inputs
* (Call)
Create the rect debug visual with the given parameters.
min (Float2)
The starting point for this rect.
max (Float2)
The ending point for this rect.
Color (colorX)
The color the visual should be.
Radius (float)
The distance from the center lines to the outside edge in meters.
Duration (float)
How long the visual should appear in seconds.
Outputs
Next (Continuation)
Fires after * (Call) has been called and the visual was created.
Rect (Rect)
The rect that was created using the min
and max
values.