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Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
_equipLink
|
direct LinkTarget`1<ITool> | |
TipReference
|
Slot | |
BlockGripEquip
|
Bool | |
BlockRemoteEquip
|
Bool | |
EquipName
|
String | |
_overrideActiveTool
|
InteractionHandler | |
_gripPosesGenerated
|
Bool | |
FixedMinimumPointDistance
|
Float | |
PositionSmoothing
|
Float | |
RotationSmoothing
|
Float | |
PressureSmoothing
|
Float | |
MaxStrokeLength
|
Float | |
StrokeFadeInLength
|
Float | |
StrokeFadeOutLength
|
Float | |
StrokeGroupFinishWaitTime
|
Float | |
ActivationThreshold
|
Float | |
DeactivationThresholdRatio
|
Float | |
MenuSizeChange
|
Float | |
SnapTip
|
Bool | |
SnapLine
|
Bool | |
StrokesSpace
|
direct RootSpace | |
MakeStrokesGrabbable
|
Bool | |
PositionStrokesToTip
|
Bool | |
OrientStrokesToTip
|
Bool | |
ScaleStrokesToUser
|
Bool | |
PickMaterials
|
Bool | |
PickColors
|
Bool | |
CurrentMaterial
|
Material | |
ColorMappings
|
list of ColorMapping | |
_colorPicker
|
direct SlotCleanupRef`1<ColorDialogInterface> | |
_pickedColor
|
ColorX | |
_hideOnStroke
|
list of Slot | |
_lastUsedMaterial
|
Material | |
_lastCreatedMaterial
|
Material | |
Pressure
|
raw output of Float | |
Position
|
raw output of Float3 | |
Rotation
|
raw output of FloatQ | |
LastPointDelta
|
raw output of Float3 | |
Velocity
|
raw output of Float3 | |
RawDelta
|
raw output of Float3 | |
RawVelocity
|
raw output of Float3 | |
RawStrokeLength
|
raw output of Float | |
StrokeLength
|
raw output of Float | |
NormalizedStrokeLength
|
raw output of Float | |
StrokeFadeMultiplier
|
raw output of Float | |
StrokeGroupIndex
|
raw output of Int | |
MinHullPointDistance
|
Double | |
FlatShading
|
Bool | |
PointSpread
|
Float | |
TipAnchor
|
Slot | |
MaterialPreviews
|
list of MeshRenderer | |
_currentHull
|
ConvexHullMesh | |
_previewMesh
|
direct DriveRef`1<ConvexHullMesh> | |
_previewMeshOffset
|
field drive of Float3 |