Component:LightGizmo

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Component image 
File:LightGizmoComponent.png
Light Gizmo component as seen in the Scene Inspector

The Light Gizmo is used to control lights, and is generated by the Dev Tool.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
Active Bool Whether the gizmo is usable.
_target direct RelayRef`1<Light> The light this is editing.
_pointIconActive field drive of Bool The field to drive to control the enabled of the point light icon.
_spotIconActive field drive of Bool The field to drive to control the enabled of the spot light icon.
_directionalIconActive field drive of Bool The field to drive to control the enabled of the directional light icon.
_pointActive field drive of Bool The field to drive to control the enabled of the point light controls.
_spotActive field drive of Bool The field to drive to control the enabled of the spot light controls.
_directionalActive field drive of Bool The field to drive to control the enabled of the directional light controls.
_pointGizmo SphereGizmo Stores the point light gizmo component.
_spotGizmo ConeGizmo Stores the spot light gizmo component.
_dirGizmo VectorGizmo Stores the directional light gizmo component.
_iconMaterial reference drive of OverlayFresnelMaterial The field to drive to control the icon material.

Usage

Do not use directly.

Examples

Used by the inspector tool to allow the physical editing of light values.

See Also