Component:MeshTool

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Component image 
Mesh Tool component as seen in the Scene Inspector

See Mesh Tool.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
_equipLink direct LinkTarget`1<ITool> This is Internal, and is used by the engine to retrieve the component this field is a part of. It cannot be assigned to.
TipReference Slot The slot to use as the tool's tip, instead of the component's slot.
BlockGripEquip Bool Whether to prevent legacy double grip equipping from equipping this tooltip.
BlockRemoteEquip Bool Whether to prevent equipping by clicking via laser
EquipName String The name of the tool in the context menu when equipping via context menu.
_overrideActiveTool InteractionHandler The interaction handler to use instead of this tool as an interaction handler.
_gripPosesGenerated Bool Whether the Grip Pose Reference components and slots have been generated for this tool.
_orbSlot Slot The place to put a grabbed mesh orb.

Sync Delegates

Triggers
Method Name Method type and Arguments. Is the method hidden? Description
SnapFilter:Func`3<Snapper, SnapTarget, Bool> Func`3<Snapper, SnapTarget, Bool> Can be used as a function to filter snappers so they accept only specific snappers. In this case, it will only accept mesh orbs.
EditMesh:ButtonEventHandler ButtonEventHandler Called when the edit mesh button is touched.

Usage

See Mesh Tool.

Examples

See Mesh Tool.

See Also