Component:ValueNoiseClip

From Resonite Wiki
This page contains changes which are not marked for translation.


This article or section is a Stub. You can help the Resonite Wiki by expanding it.


Component image 
Value Noise Clip component as seen in the Scene Inspector

The ValueNoiseClip component takes completely random noise and turns it into audio data. The best way to describe the noise would be like TV static.

This component takes time to change it's pitch and loudness when it's properties are changed. When doing real time adjustments, It is recommended to make the audio loud and low pitched by default and then adjust the speed and volume of the audio player to adjust in real time.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
Duration Float How long the clip is.
Seed Int The seed for the random audio noise.

Sync Delegates

Triggers
Method Name Method type and Arguments. Is the method hidden? Description
BakeClip:Action Action X Turns the audio into a Component:StaticAudioClip.

Usage

Attach to a slot and provide a Frequency and Amplitude, then insert into a Component:AudioClipPlayer to hear it.

Examples

This article or section is a Stub. You can help the Resonite Wiki by expanding it.


See Also