The ValueNoiseClip component takes completely random noise and turns it into audio data. The best way to describe the noise would be like TV static.
This component takes time to change it's pitch and loudness when it's properties are changed. When doing real time adjustments, It is recommended to make the audio loud and low pitched by default and then adjust the speed and volume of the audio player to adjust in real time.
If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.