Type:Texture3D: Difference between revisions

From Resonite Wiki
Created a page for the 3D Texture type.
 
Removed technical information, as it is already moved to the proper page.
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
The '''Texture3D''' type is an [[Asset|asset]] type that represents the the usage, reference, and the data of a 3D file. This file is usually represented as a <code>.cube</code> file, and can have many layers of images that make up this 3D texture.
The '''Texture3D''' type is an [[Asset|asset]] type that represents the the usage, reference, and the data of a 3D file. This file is usually represented as a <code>.cube</code> file, and can have many layers of [[Texture2D|texture]] images that make up this [[Texture3D|3D texture]].
 
Exporting it using the [[Component:VolumeExportable|VolumeExportable]] will make this file for you, and bringing it back into [[Resonite]] will automatically pre-setup it so it can be usable within Resonite, having the materials, textures, slots, and even becoming exportable again.


== See Also ==
== See Also ==
Line 8: Line 6:
* [[Component:FogBoxVolumeMaterial]]
* [[Component:FogBoxVolumeMaterial]]
* [[Component:VolumeUnlitMaterial]]
* [[Component:VolumeUnlitMaterial]]
* [[Component:Texture3D Force]]

Latest revision as of 21:47, 19 October 2025

The Texture3D type is an asset type that represents the the usage, reference, and the data of a 3D file. This file is usually represented as a .cube file, and can have many layers of texture images that make up this 3D texture.

See Also