Component:SawtoothWaveClip: Difference between revisions

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Created page with "<languages></languages> <translate> <!--T:1--> {{stub}} {{Infobox Component |Image=SawtoothWaveClipComponent.png |Name=Sawtooth Wave Clip }} <!--T:2--> == Fields == {{Table C..."
 
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== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|HighPriorityIntegration|Bool|
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}}
|Frequency|Float|
|Frequency|Float|
|Amplitude|Float|
|Amplitude|Float|
}}
== Sync Delegates ==
{{Table ComponentTriggers
|BakeClip()|[[Type:Action|Action]]|
}}
}}


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== Related Components ==
== Related Components ==
</translate>
</translate>
[[Category:Components{{#translation:}}|Sawtooth Wave Clip]]
[[Category:ComponentStubs]]
[[Category:ComponentStubs]]
[[Category:Components{{#translation:}}|Sawtooth Wave Clip]]
[[Category:Components:Assets:Procedural Audio Clips{{#translation:}}|Sawtooth Wave Clip]]
[[Category:Components:Assets:Procedural Audio Clips{{#translation:}}|Sawtooth Wave Clip]]

Latest revision as of 21:19, 6 November 2024


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Component image 
Sawtooth Wave Clip component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
Frequency Float
Amplitude Float

Sync Delegates

Triggers
Name Arguments Description
BakeClip() Action

Usage

Examples

Related Components