Component:ReflectionMaterial: Difference between revisions

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m ProbablePrime moved page ReflectionMaterial (Component) to Component:ReflectionMaterial: Creating component Namespace
Automated: update 'HighPriorityIntegration' description
 
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== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|HighPriorityIntegration|Bool|
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}}
|_shader|IAssetProvider`1|TypeString1=IAssetProvider<Shader>|
|_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true|
|ReflectionTexture|IAssetProvider`1|TypeString2=IAssetProvider<ITexture2D>|
|ReflectionTexture|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv2=true|
|NormalMap|IAssetProvider`1|TypeString3=IAssetProvider<ITexture2D>|
|NormalMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv3=true|
|NormalMapScale|Float2|
|NormalMapScale|Float2|
|NormalMapOffset|Float2|
|NormalMapOffset|Float2|
|Distort|Float|
|Distort|Float|
|TintColor|Color|
|TintColor|ColorX|
|BlendMode|BlendMode|
|BlendMode|BlendMode|
|AlphaCutoff|Float|
|AlphaCutoff|Float|
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[[Category:ComponentStubs]]
[[Category:ComponentStubs]]
[[Category:Components{{#translation:}}|Reflection Material]]
[[Category:Components{{#translation:}}|Reflection Material]]
[[Category:Materials:Special{{#translation:}}|Reflection Material]]
[[Category:Materials{{#translation:}}|Reflection Material]]
[[Category:Components:Assets:Materials:Special{{#translation:}}|Reflection Material]]
[[Category:Components:Assets:Materials:Special{{#translation:}}|Reflection Material]]

Latest revision as of 11:59, 1 August 2024


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Component image 
Reflection Material component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
_shader Shader
ReflectionTexture ITexture2D
NormalMap ITexture2D
NormalMapScale Float2
NormalMapOffset Float2
Distort Float
TintColor ColorX
BlendMode BlendMode
AlphaCutoff Float
Sidedness Sidedness
ZWrite ZWrite
OffsetFactor Float
OffsetUnits Float
RenderQueue Int

Usage

Examples

Related Components