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{{Infobox Component
{{Infobox Component
|Image=UVW_ProceduralTexture3DComponent.png
|Image=UVW_ProceduralTexture3DComponent.png
|Name=UVW Procedural Texture 3D
|Name=UVW Procedural Texture 3D
}}
}}
{{stub}}
The '''UVWProceduralTexture3D''' component is used to create a default RGB cube that any XYZ coordinate corresponds to the same RGB color. This works as long as if <code>ValueOffset</code> is left at 0 and <code>ValueMultiplier</code> is left at 1. This means if it is plugged into a [[Component:LUT Material]], it will not modify the colors seen through the material.
|ValueOffset|Float3| How much to add to the colors in the cube by, which shifts all colors towards the +X,+Y,+Z direction.
|ValueMultiplier|Float3|
|ValueMultiplier|Float3| How much to multiply the colors in the cube by, which scales all colors towards the +X,+Y,+Z direction.
}}
}}
== Behavior ==
== Usage ==
Attach to a slot and insert into either a [[Component:VolumeUnlitMaterial]] or a [[Component:LUT Material]] to view what it looks like or how it modifies colors.
UVW Procedural Texture 3D component as seen in the Scene Inspector
The UVWProceduralTexture3D component is used to create a default RGB cube that any XYZ coordinate corresponds to the same RGB color. This works as long as if ValueOffset is left at 0 and ValueMultiplier is left at 1. This means if it is plugged into a Component:LUT Material, it will not modify the colors seen through the material.
If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.