Category:ProtoFlux:Math:Geometry3D: Difference between revisions

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{{Table ProtoFluxCategoryNodes
{{Table ProtoFluxCategoryNodes
|Closest Point On Cone Surface||
|ClosestPointOnConeSurface|| Returns the closest point on a defined cone (and if that point is inside of that cone or not).
|Closest Point On Line||
|ClosestPointOnLine|| Returns the closest point on a line.
|Closest Point Between Lines||
|ClosestPointOnSphericalSectorSurface|| Returns the closet point on a defined sphere (and if that point is inside of that sphere or not).
|Distance From Cone||
|ClosestPointBetweenLines|| Returns the closest point(s) between 2 lines.
|Orientation On UV Sphere||
|DistanceFromCone|| Returns the distance between a cone and a point.
|Point On UV Sphere||
|DistanceFromSphericalSector|| Returns the distance between a sphere and a point.
|Ray Plane Intersection||
|OrientationOnUVSphere|| Returns the sphere orientation from a UV.
|Ray Sphere Intersection||
|PointOnUVSphere|| Returns the point on a sphere using a the sphere's UV.
|Rotation At Target Point||
|RayPlaneIntersection|| Returns the intersected point from a ray onto a plane.
|Sphere For Tangent Line||
|RaySphereIntersection|| Returns the intersected point from a ray onto a sphere.
|Triangle Normal||
|RotationAtTargetPoint|| Returns the rotated value to look at the target point.
|SphereForTangentLine|| Returns the sphere tangent point, similar to a reversed [[ProtoFlux:Tan|Tan]] node.
|TriangleNormal|| Takes in 3 points in 3D space and returns a normal from this triangle.
}}
}}


[[Category:ProtoFlux:Math]]
[[Category:ProtoFlux:Math]]

Latest revision as of 03:44, 25 August 2025

Nodes
Node Name Description
ClosestPointOnConeSurface Returns the closest point on a defined cone (and if that point is inside of that cone or not).
ClosestPointOnLine Returns the closest point on a line.
ClosestPointOnSphericalSectorSurface Returns the closet point on a defined sphere (and if that point is inside of that sphere or not).
ClosestPointBetweenLines Returns the closest point(s) between 2 lines.
DistanceFromCone Returns the distance between a cone and a point.
DistanceFromSphericalSector Returns the distance between a sphere and a point.
OrientationOnUVSphere Returns the sphere orientation from a UV.
PointOnUVSphere Returns the point on a sphere using a the sphere's UV.
RayPlaneIntersection Returns the intersected point from a ray onto a plane.
RaySphereIntersection Returns the intersected point from a ray onto a sphere.
RotationAtTargetPoint Returns the rotated value to look at the target point.
SphereForTangentLine Returns the sphere tangent point, similar to a reversed Tan node.
TriangleNormal Takes in 3 points in 3D space and returns a normal from this triangle.