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|Name=Simplex Noise Clip
|Name=Simplex Noise Clip
}}
}}
The '''SimplexNoiseClip''' component samples from simplex noise in order to get a sudo random frequency chart. Like a constantly random smooth changing whistle pitch.
The '''SimplexNoiseClip''' component samples from simplex noise in order to get a pseudo-random frequency chart. Like a constantly random smooth changing whistle pitch.
{{Note|This component takes time to change it's pitch and loudness when it's properties are changed. When doing real time adjustments, It is recommended to make the audio loud and low pitched by default and then adjust the speed and volume of the audio player to adjust in real time.|warning}}
{{Note|This component takes time to change it's pitch and loudness when it's properties are changed. When doing real time adjustments, It is recommended to make the audio loud and low pitched by default and then adjust the speed and volume of the audio player to adjust in real time.|warning}}
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== Sync Delegates ==
== Sync Delegates ==
{{Table ComponentTriggers
{{Table ComponentTriggers
|BakeClip[[Type:Action|Action]]|[[Type:Action|Action]]|false| Turns the audio into a [[Component:StaticAudioClip]].
|BakeClip:[[Type:Action|Action]]|[[Type:Action|Action]]|false| Turns the audio into a [[Component:StaticAudioClip]].
}}
}}
Latest revision as of 09:09, 25 March 2025
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
The SimplexNoiseClip component samples from simplex noise in order to get a pseudo-random frequency chart. Like a constantly random smooth changing whistle pitch.
This component takes time to change it's pitch and loudness when it's properties are changed. When doing real time adjustments, It is recommended to make the audio loud and low pitched by default and then adjust the speed and volume of the audio player to adjust in real time.
If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.