Category:ProtoFlux:Math:Geometry3D: Difference between revisions

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|Distance From Cone|| Returns the distance between a cone and a point.
|Distance From Cone|| Returns the distance between a cone and a point.
|Distance From Spherical Sector|| Returns the distance between a sphere and a point.
|Distance From Spherical Sector|| Returns the distance between a sphere and a point.
|Orientation On UV Sphere||
|Orientation On UV Sphere|| Returns the sphere orientation from a UV.
|Point On UV Sphere||
|Point On UV Sphere|| Returns the point on a sphere using a the sphere's UV.
|Ray Plane Intersection||
|Ray Plane Intersection|| Returns the intersected point from a ray onto a plane.
|Ray Sphere Intersection||
|Ray Sphere Intersection|| Returns the intersected point from a ray onto a sphere.
|Rotation At Target Point||
|Rotation At Target Point||
|Sphere For Tangent Line||
|Sphere For Tangent Line||

Revision as of 22:11, 2 July 2024

Nodes
Node Name Description
Closest Point On Cone Surface Returns the closest point on a defined cone (and if that point is inside of that cone or not).
Closest Point On Line Returns the closest point on a line.
Closest Point On Spherical Sector Surface Returns the closet point on a defined sphere (and if that point is inside of that sphere or not).
Closest Point Between Lines Returns the closest point(s) between 2 lines.
Distance From Cone Returns the distance between a cone and a point.
Distance From Spherical Sector Returns the distance between a sphere and a point.
Orientation On UV Sphere Returns the sphere orientation from a UV.
Point On UV Sphere Returns the point on a sphere using a the sphere's UV.
Ray Plane Intersection Returns the intersected point from a ray onto a plane.
Ray Sphere Intersection Returns the intersected point from a ray onto a sphere.
Rotation At Target Point
Sphere For Tangent Line
Triangle Normal