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|Ray Plane Intersection|| Returns the intersected point from a ray onto a plane.  | |Ray Plane Intersection|| Returns the intersected point from a ray onto a plane.  | ||
|Ray Sphere Intersection|| Returns the intersected point from a ray onto a sphere.  | |Ray Sphere Intersection|| Returns the intersected point from a ray onto a sphere.  | ||
|Rotation At Target Point||  | |Rotation At Target Point|| Returns the rotated value to look at the target point.  | ||
|Sphere For Tangent Line||  | |Sphere For Tangent Line|| Returns the sphere tangent point, similar to a reversed [[ProtoFlux:Tan|Tan]] node.  | ||
|Triangle Normal||  | |Triangle Normal|| Takes in 3 points in 3D space and returns a normal from this triangle.  | ||
}}  | }}  | ||
[[Category:ProtoFlux:Math]]  | [[Category:ProtoFlux:Math]]  | ||
Revision as of 00:06, 3 July 2024
| Node Name | Description | 
|---|---|
| Closest Point On Cone Surface | Returns the closest point on a defined cone (and if that point is inside of that cone or not). | 
| Closest Point On Line | Returns the closest point on a line. | 
| Closest Point On Spherical Sector Surface | Returns the closet point on a defined sphere (and if that point is inside of that sphere or not). | 
| Closest Point Between Lines | Returns the closest point(s) between 2 lines. | 
| Distance From Cone | Returns the distance between a cone and a point. | 
| Distance From Spherical Sector | Returns the distance between a sphere and a point. | 
| Orientation On UV Sphere | Returns the sphere orientation from a UV. | 
| Point On UV Sphere | Returns the point on a sphere using a the sphere's UV. | 
| Ray Plane Intersection | Returns the intersected point from a ray onto a plane. | 
| Ray Sphere Intersection | Returns the intersected point from a ray onto a sphere. | 
| Rotation At Target Point | Returns the rotated value to look at the target point. | 
| Sphere For Tangent Line | Returns the sphere tangent point, similar to a reversed Tan node. | 
| Triangle Normal | Takes in 3 points in 3D space and returns a normal from this triangle. | 
Pages in category "ProtoFlux:Math:Geometry3D"
The following 13 pages are in this category, out of 13 total.