Added descriptions to this category. |
Added descriptions to this category. |
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|Ray Plane Intersection|| Returns the intersected point from a ray onto a plane. | |Ray Plane Intersection|| Returns the intersected point from a ray onto a plane. | ||
|Ray Sphere Intersection|| Returns the intersected point from a ray onto a sphere. | |Ray Sphere Intersection|| Returns the intersected point from a ray onto a sphere. | ||
|Rotation At Target Point|| | |Rotation At Target Point|| Returns the rotated value to look at the target point. | ||
|Sphere For Tangent Line|| | |Sphere For Tangent Line|| Returns the sphere tangent point, similar to a reversed [[ProtoFlux:Tan|Tan]] node. | ||
|Triangle Normal|| | |Triangle Normal|| Takes in 3 points in 3D space and returns a normal from this triangle. | ||
}} | }} | ||
[[Category:ProtoFlux:Math]] | [[Category:ProtoFlux:Math]] |
Latest revision as of 00:06, 3 July 2024
Node Name | Description |
---|---|
Closest Point On Cone Surface | Returns the closest point on a defined cone (and if that point is inside of that cone or not). |
Closest Point On Line | Returns the closest point on a line. |
Closest Point On Spherical Sector Surface | Returns the closet point on a defined sphere (and if that point is inside of that sphere or not). |
Closest Point Between Lines | Returns the closest point(s) between 2 lines. |
Distance From Cone | Returns the distance between a cone and a point. |
Distance From Spherical Sector | Returns the distance between a sphere and a point. |
Orientation On UV Sphere | Returns the sphere orientation from a UV. |
Point On UV Sphere | Returns the point on a sphere using a the sphere's UV. |
Ray Plane Intersection | Returns the intersected point from a ray onto a plane. |
Ray Sphere Intersection | Returns the intersected point from a ray onto a sphere. |
Rotation At Target Point | Returns the rotated value to look at the target point. |
Sphere For Tangent Line | Returns the sphere tangent point, similar to a reversed Tan node. |
Triangle Normal | Takes in 3 points in 3D space and returns a normal from this triangle. |
Pages in category "ProtoFlux:Math:Geometry3D"
The following 13 pages are in this category, out of 13 total.