Component:SimplexTexture3D: Difference between revisions

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|Name=Simplex Texture 3D
|Name=Simplex Texture 3D
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{{stub}}
The '''SimplexTexture3D''' component makes a procedural noise in 3d similar to a [[Component:StaticTexture3D|StaticTexture3D]].


== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|HighPriorityIntegration|Bool|
|HighPriorityIntegration|Bool| {{Asset HighPriorityIntegration Field}}
|FilterMode|TextureFilterMode|
|FilterMode|TextureFilterMode| {{Template:Texture FilterMode Field}}
|AnisotropicLevel|Int|
|AnisotropicLevel|Int| {{Template:Texture AnisotropicLevel Field}}
|WrapModeU|TextureWrapMode|
|WrapModeU|TextureWrapMode| {{Template:Texture WrapMode Field|X}}
|WrapModeV|TextureWrapMode|
|WrapModeV|TextureWrapMode| {{Template:Texture WrapMode Field|Y}}
|WrapModeW|TextureWrapMode|
|WrapModeW|TextureWrapMode| {{Template:Texture WrapMode Field|Z}}
|Profile|ColorProfile|
|Profile|ColorProfile| The color profile the texture pixels are in.
|Size|Int3|
|Size|Int3| The size of the procedural texture in pixels.
|Format|TextureFormat|
|Format|TextureFormat| {{Template:Texture TextureFormat Field}}
|Offset|Float3|
|Offset|Float3| How much to shift the texture from 0-1 on each axis.
|Scale|Float3|
|Scale|Float3| How much to scale up or down the noise texture.
|Background|ColorX|
|Background|ColorX| The background color of the noise generation.
|Foreground|ColorX|
|Foreground|ColorX| The foreground color of the noise generation.
|Use4D|Bool|
|Use4D|Bool| Whether or not the noise texture should have a 4 spatial dimension element to it.
|WOffset|Float|
|WOffset|Float| The offset of the texture in the 4th spatial dimension/
}}
}}


== Usage ==
== Usage ==
Can be used to make clouds or other noisy effects in 3 dimensions using particle systems or volume materials.


== Examples ==
== Examples ==
{{stub}}


== See Also ==
== See Also ==
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[[Category:Components:Assets:Procedural Texture3Ds{{#translation:}}|Simplex Texture 3D]]
[[Category:Components:Assets:Procedural Texture3Ds{{#translation:}}|Simplex Texture 3D]]
[[Category:Components{{#translation:}}|Simplex Texture 3D]]
[[Category:Components{{#translation:}}|Simplex Texture 3D]]
[[Category:ComponentStubs]]

Latest revision as of 21:31, 6 May 2025

Component image 
File:SimplexTexture3DComponent.png
Simplex Texture 3D component as seen in the Scene Inspector

The SimplexTexture3D component makes a procedural noise in 3d similar to a StaticTexture3D.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
FilterMode TextureFilterMode How to handle the interpolation between pixels.
AnisotropicLevel Int The levels of Anisotropic filtering distances when using Anisotropic for FilterMode
WrapModeU TextureWrapMode How to repeat or mirror the texture along the X axis. this goes into affect when X values are outside of the range [0.0 to 1.0].
WrapModeV TextureWrapMode How to repeat or mirror the texture along the Y axis. this goes into affect when Y values are outside of the range [0.0 to 1.0].
WrapModeW TextureWrapMode How to repeat or mirror the texture along the Z axis. this goes into affect when Z values are outside of the range [0.0 to 1.0].
Profile ColorProfile The color profile the texture pixels are in.
Size Int3 The size of the procedural texture in pixels.
Format TextureFormat TextureFormat describes how Texture's pixel are stored in the VRAM.
Offset Float3 How much to shift the texture from 0-1 on each axis.
Scale Float3 How much to scale up or down the noise texture.
Background ColorX The background color of the noise generation.
Foreground ColorX The foreground color of the noise generation.
Use4D Bool Whether or not the noise texture should have a 4 spatial dimension element to it.
WOffset Float The offset of the texture in the 4th spatial dimension/

Usage

Can be used to make clouds or other noisy effects in 3 dimensions using particle systems or volume materials.

Examples

This article or section is a Stub. You can help the Resonite Wiki by expanding it.

See Also