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|Name=Simplex Texture 3D | |Name=Simplex Texture 3D | ||
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The '''SimplexTexture3D''' component makes a procedural noise in 3d similar to a [[Component:StaticTexture3D|StaticTexture3D]]. | |||
== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool| | |HighPriorityIntegration|Bool| {{Asset HighPriorityIntegration Field}} | ||
|FilterMode|TextureFilterMode| | |FilterMode|TextureFilterMode| {{Template:Texture FilterMode Field}} | ||
|AnisotropicLevel|Int| | |AnisotropicLevel|Int| {{Template:Texture AnisotropicLevel Field}} | ||
|WrapModeU|TextureWrapMode| | |WrapModeU|TextureWrapMode| {{Template:Texture WrapMode Field|X}} | ||
|WrapModeV|TextureWrapMode| | |WrapModeV|TextureWrapMode| {{Template:Texture WrapMode Field|Y}} | ||
|WrapModeW|TextureWrapMode| | |WrapModeW|TextureWrapMode| {{Template:Texture WrapMode Field|Z}} | ||
|Profile|ColorProfile| | |Profile|ColorProfile| The color profile the texture pixels are in. | ||
|Size|Int3| | |Size|Int3| The size of the procedural texture in pixels. | ||
|Format|TextureFormat| | |Format|TextureFormat| {{Template:Texture TextureFormat Field}} | ||
|Offset|Float3| | |Offset|Float3| How much to shift the texture from 0-1 on each axis. | ||
|Scale|Float3| | |Scale|Float3| How much to scale up or down the noise texture. | ||
|Background|ColorX| | |Background|ColorX| The background color of the noise generation. | ||
|Foreground|ColorX| | |Foreground|ColorX| The foreground color of the noise generation. | ||
|Use4D|Bool| | |Use4D|Bool| Whether or not the noise texture should have a 4 spatial dimension element to it. | ||
|WOffset|Float| | |WOffset|Float| The offset of the texture in the 4th spatial dimension/ | ||
}} | }} | ||
== Usage == | == Usage == | ||
Can be used to make clouds or other noisy effects in 3 dimensions using particle systems or volume materials. | |||
== Examples == | == Examples == | ||
{{stub}} | |||
== See Also == | == See Also == | ||
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[[Category:Components:Assets:Procedural Texture3Ds{{#translation:}}|Simplex Texture 3D]] | [[Category:Components:Assets:Procedural Texture3Ds{{#translation:}}|Simplex Texture 3D]] | ||
[[Category:Components{{#translation:}}|Simplex Texture 3D]] | [[Category:Components{{#translation:}}|Simplex Texture 3D]] | ||
Latest revision as of 21:31, 6 May 2025
Component image File:SimplexTexture3DComponent.pngSimplex Texture 3D component as seen in the Scene Inspector
The SimplexTexture3D component makes a procedural noise in 3d similar to a StaticTexture3D.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
FilterMode
|
TextureFilterMode | How to handle the interpolation between pixels. |
AnisotropicLevel
|
Int | The levels of Anisotropic filtering distances when using Anisotropic for FilterMode
|
WrapModeU
|
TextureWrapMode | How to repeat or mirror the texture along the X axis. this goes into affect when X values are outside of the range [0.0 to 1.0]. |
WrapModeV
|
TextureWrapMode | How to repeat or mirror the texture along the Y axis. this goes into affect when Y values are outside of the range [0.0 to 1.0]. |
WrapModeW
|
TextureWrapMode | How to repeat or mirror the texture along the Z axis. this goes into affect when Z values are outside of the range [0.0 to 1.0]. |
Profile
|
ColorProfile | The color profile the texture pixels are in. |
Size
|
Int3 | The size of the procedural texture in pixels. |
Format
|
TextureFormat | TextureFormat describes how Texture's pixel are stored in the VRAM. |
Offset
|
Float3 | How much to shift the texture from 0-1 on each axis. |
Scale
|
Float3 | How much to scale up or down the noise texture. |
Background
|
ColorX | The background color of the noise generation. |
Foreground
|
ColorX | The foreground color of the noise generation. |
Use4D
|
Bool | Whether or not the noise texture should have a 4 spatial dimension element to it. |
WOffset
|
Float | The offset of the texture in the 4th spatial dimension/ |
Usage
Can be used to make clouds or other noisy effects in 3 dimensions using particle systems or volume materials.
Examples
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