Asset: Difference between revisions

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Added information of deduplication. Added more information about metadata, added fonts to the list of assets. rearranged some sections.
Added information about materials in this page.
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== What are NOT assets ==
Materials are not assets, but that can contain assets like textures. Materials are more for the [[Data Model]] and will count against your storage, but in a different way. Materials are notoriously known for being heavy in general, as seen when using an item called the [[Material Ring]].


== Deduplication ==
== Deduplication ==

Revision as of 12:57, 4 June 2024

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an Asset in the context of Resonite, is an object that represents content, either from a user importing it or built into resonite.

Some examples of assets are:

Asset Type Description
Texture a 2D image.
Audio audio data asset.
Font the style used to show text

What are NOT assets

Materials are not assets, but that can contain assets like textures. Materials are more for the Data Model and will count against your storage, but in a different way. Materials are notoriously known for being heavy in general, as seen when using an item called the Material Ring.

Deduplication

Assets are deduplicated, which means that an asset saved in your inventory multiple times will only be counted against you once. Assets that have been changed (no matter how small, like one pixel change in a texture), the hash would be completely different, and would be counted against your storage.

Don't worry too much of how much an item takes up when it is shown in the Inventory of the Dash. This just shows how much it would take if it (or its parts) were not dedulplicated.

Importing

Users can import many different asset types, either by pasting Ctrl+V, using the File Browser, or dragging and dropping it into Resonite itself, and then using the Resonite dialog to bring it in. As long as the file type is supported, Resonite will process it.

Exporting

Assets and data can be brought out of Resonite in many different ways:

Types

Assets are used in IAssetProviders are used to reference an asset like a reference type in components and ProtoFlux.

This is often useful when using complex types.

Metadata

Assets contain metadata and this can be used to access information about the asset. You can use Components to get or set this metadata information.

Assets In Worlds

Assets are usually stored in the Assets Slot in a world, and are regularly garbage collected to optimize a world.