Community ProtoFlux Library/AmasterAmaster/Debug/Debug Rect

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Revision as of 22:42, 22 August 2024 by AmasterAmaster (talk | contribs) (Created a page for the Debug Rect custom node.)
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This is a custom ProtoFlux node maintained by AmasterAmaster. Contact the creator of the node (not the Dev Team) with any bugs or issues.
This node was created using an in-game system and has no correlation to the Plugin system. Currently, these types of custom nodes are not officially supported by Resonite.
Debug Rect
*
Next
Min
Rect
Max
Color
Radius
Duration
Amaster's Debug Library

The Debug Rect node creates a line for each side of a rect within the min and max in global space. The visual will appear under the Root of a world. In most cases, the debug visuals will be drawn over most materials, letting you see them easily.

Inputs

* (Call)

Create the rect debug visual with the given parameters.

min (Float2)

The starting point for this rect.

max (Float2)

The ending point for this rect.

Color (colorX)

The color the visual should be.

Radius (float)

The distance from the center lines to the outside edge in meters.

Duration (float)

How long the visual should appear in seconds.

Outputs

Next (Continuation)

Fires after * (Call) has been called and the visual was created.

Rect (Rect)

The rect that was created using the min and max values.