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Color tool is a component that drives the color tool from Tools. Pressing Secondary allows for picking a color via raycast, and hitting Primary allows for setting the color of a material.
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
_equipLink
|
direct LinkTarget`1<ITool> | This is Internal, and is used by the engine to retrieve the component this field is a part of. It cannot be assigned to. |
TipReference
|
Slot | The slot to use as the tool's tip, instead of the component's slot. |
BlockGripEquip
|
Bool | Whether to prevent legacy double grip equipping from equipping this tooltip. |
BlockRemoteEquip
|
Bool | Whether to prevent equipping by clicking via laser |
EquipName
|
String | The name of the tool in the context menu when equipping via context menu. |
_overrideActiveTool
|
InteractionHandler | The interaction handler to use instead of this tool as an interaction handler. |
_gripPosesGenerated
|
Bool | Whether the Grip Pose Reference components and slots have been generated for this tool. |
Color
|
ColorX | The selected color for this tool. |
EnsureUniqueMaterial
|
Bool | Creates a new material rather than changing the color of the material of a target object when hitting Primary. |
ColorIndicators
|
list of FieldDrive`1<ColorX> | The field to drive to the current picked color. used for an indicator. |
_colorDialog
|
direct SlotCleanupRef`1<ColorDialogInterface> | The currently open color picker dialogue. |
Behavior
Examples
Can be used to pick colors from surfaces, or it can be used to quickly color objects.